Specific learning objectives for the Regenerative Earth and Anthropocene Design studio (R.E.A.D.) include the followings:
Create a nature-inspired innovation design that combats climate change by either:
1. Helping communities adapt to or mitigate climate change impacts (i.e. those climate change problems forecasted or already in motion), and particularly, to design prototypes inclusively to have service learning for communities, and or, to use design innovations to exercise university social responsibilities helping communities to engage with problems identified; and
2. Create prototype designs to show concepts for reversing or slowing climate change itself (e.g. by removing excess greenhouse gasses from the atmosphere); and
3. Participate in the Open Category of the Global Biomimicry Design Challenge in order to sharpen multi-disciplinary knowledge-base and skills for
Contents
The studio outcome calls for design concepts addressing any aspect of climate change adaptation, mitigation, and reversal in any sector of the economy, and in particular to engage with local communities and develop prototypes for proof of concepts inclusively with the locals. Climate change is a complex problem and hence presented diversity also means there are just as many solutions out there to be discovered. Successful individuals will define a concrete, well researched area of focus for his/her design and apply the core concepts and methods of biomimicry in developing a solution. Design projects should go beyond familiar approaches to the climate problem by identifying unique leverage points for change, removing barriers to the adoption and spread of existing solutions, and/or clearly demonstrating how biomimicry can lead to new, novel, or more effective solutions.Specific learning objectives for the Regenerated Earth and Anthropocene Design studio (R.E.A.D.) include the followings:
Create a nature-inspired innovation design that combats climate change by either:
1. Helping communities adapt to or mitigate climate change impacts (i.e. those climate change problems forecasted or already in motion), and particularly, to design prototypes inclusively to have service learning for communities, and or, to use design innovations to exercise university social responsibility helping communities to engage with problems identified; and
2. Create prototype designs to show concepts for reversing or slowing climate change itself (e.g. by removing excess greenhouse gasses from the atmosphere); and
3. Participate in the Open Category of the Global Biomimicry Design Challenge in order to sharpen multi-disciplinary knowledge-base and skills for
Contents
The studio outcome calls for design concepts addressing any aspect of climate change adaptation, mitigation, and reversal in any sector of the economy, and in particular to engage with local communities and develop prototypes for proof of concepts inclusively with the locals. Climate change is a complex problem and hence presented diversity also means there are just as many solutions out there to be discovered. Successful individuals will define a concrete, well researched area of focus for his/her design and apply the core concepts and methods of biomimicry in developing a solution. Design projects should go beyond familiar approaches to the climate problem by identifying unique leverage points for change, removing barriers to the adoption and spread of existing solutions, and/or clearly demonstrating how biomimicry can lead to new, novel, or more effective solutions.
This is an advanced design studio for MArch II students, which will be conducted in English and consists of three parts. The first part is related to international competition projects, which normally takes place within one-month period in the beginning of the semester. The second part will be a three months design studio project, which will cover issues of digital analysis of spatial structure and social outcomes, digital design and tectonic constructions, users body experience in both macro and micro environmental levels, and finally the sustainability issue of building performance and design strategies, etc. The last part is scheduled in the last two weeks of the semester and it will be an out reach exhibition project, which will display all students’ design works from the second part of the design studio project.
This is an advanced design studio for MArch II students, which will be conducted in English and consists of three parts. The first part is related to international competition projects, which normally takes place within one-month period in the beginning of the semiconductor. The second part will be a three months design studio project, which will cover issues of digital analysis of spatial structure and social outcomes, digital design and tectonic constructions, users body experience in both macro and micro environmental levels, and finally the sustainability issue of building performance and design strategies, etc. The last part is scheduled in the last two weeks of the semester and it will be an out reach exhibition project, which will display all students’ design works from the second part of the design studio project.
Baumeister, D. (2014) Biomimicry Resource Handbook: A Seed Bank of Best Practices. Missoula, MT: Biomimicry 3.8.
Beatley, T. (2016) Handbook of Biophilic City Planning and Design. Washington, DC: Island Press.
Benyus, J. (1997) [2002] Biomimicry: Innovation Inspired by Nature. NY: Perennial.
Finsterwalder, R. (Ed.) (2015) Form
Follows Nature. Basel, Switzerland: Birkhauser Verlag GmbH.
Kolarevic, B. and Parlac, V. (eds.) (2015) Building Dynamics: Exploring Architecture of Change. NY: Routledge.
Meyers, M.A. and Chen, P-Y. (2014) Biological Materials Science – Biological Materials, Bioinspired Materials, and Biomaterials.
Cambridge (UK): Cambridge University Press.
McDonough, W. and Braungart, M. (2013) The Upcycle: Beyond Sustainability--Designing for Abundance. NY: North
Point Press.
____________________________ (2002) Cradle to Cradle: Remaking the Way We Make Things. NY: North Point Press.
Mostafavi, M. and Doherty, G. (eds.) (2013) Ecological Urbanism. Harvard University Graduate School of Design. Zurich:
Lars Muller Publishers.
Picon, A. (2015) Smart Cities- A Spatialised Intelligence. UK: John Wiley & Sons Ltd.
Baumeister, D. (2014) Biomimicry Resource Handbook: A Seed Bank of Best Practices. Missoula, MT: Biomimicry 3.8.
Beatley, T. (2016) Handbook of Biophilic City Planning and Design. Washington, DC: Island Press.
Benyus, J. (1997) [2002] Biomimicry: Innovation Inspired by Nature. NY: Perennial.Finsterwalder, R. (Ed.) (2015) Form
Follows Nature. Basel, Switzerland: Birkhauser Verlag GmbH.
Kolarevic, B. and Parlac, V. (eds.) (2015) Building Dynamics: Exploring Architecture of Change. NY: Routledge.Meyers, M.A. and Chen, P-Y. (2014) Biological Materials Science – Biological Materials, Bioinspired Materials, and Biomaterials.
Cambridge (UK): Cambridge University Press.
McDonough, W. and Braungart, M. (2013) The Upcycle: Beyond Sustainability--Designing for Abundance. NY: North
Point Press.
______________________________ (2002) Cradle to Cradle: Remaking the Way We Make Things. NY: North Point Press. Mostafavi, M. and Doherty, G. (eds.) (2013) Ecological Urbanism. Harvard University Graduate School of Design. Zurich:
Lars Muller Publishers.
Picon, A. (2015) Smart Cities- A Spatialised Intelligence. UK: John Wiley & Sons Ltd.
評分項目 Grading Method | 配分比例 Grading percentage | 說明 Description |
---|---|---|
Context and RelevanceContext and Relevance context and relevance |
15 | How well do you define your specific challenge/problem? |
Biomimicry ProcessBiomimicry Process bio mimicry process |
15 | How well do you demonstrate (rapid prototyping) and document an understanding of function and biological strategies? |
Design ProcessDesign Process Design process |
10 | How well do you demonstrate (translate) and document an understanding of biological strategies into design strategies? |
CreativityCreativity Creativity |
10 | How novel is the innovation and/or biological inspiration? |
FeasibilityFeasibility feasibility |
15 | Does your design concept represent a promising technology and/or solution? (i.e. proof of concepts and show evidence of preliminary market understanding or research) |