1. 探討當代非合作賽局的主要理論, 其中包括完全訊息下的靜態賽局與動態賽局, 以及不完全訊息下的靜態賽局與動態賽局。
2. 應用上述理論於經濟學模型以及其他學科模型。
3. 探討賽局理論在實驗上的新發展。1. Explore the main theories of contemporary non-cooperative games, including static and dynamic games under full message, as well as static and dynamic games under incomplete message.
2. Apply the above theory to economic models and other academic models.
3. Explore the new developments in practical experiments in the theory of the competition.
本課程幫助學生學習與應用完全訊息靜態賽局、完全訊息動態賽局、不完全訊息靜態賽局及不完全訊息動態賽局四種基本賽局模型,並培養同學運用賽局知識解決生活與工作問題之能力,進而協助同學以賽局模型為基礎發展嚴謹的實務性論文。
This course helps students learn and apply four basic competition models, namely, namely, nameless, and nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, nameless, and methodical, nameless, and methodical, and methodical, can be used to learn and develop serious, practical papers based on the competition model.
Martin J. Osborne, 2004, an introduction to Game Theory, Oxford University Press.
Joseph E. Harrington, Jr. 2009, Games, Strategies, and Decision Making, Worth.
Martin J. Osborne, 2004, an introduction to Game Theory, Oxford University Press.
Joseph E. Harrington, Jr. 2009, Games, Strategies, and Decision Making, Worth.
評分項目 Grading Method | 配分比例 Grading percentage | 說明 Description |
---|---|---|
期末考期末考 Final exam |
80 | |
平日表現平日表現 Weekday performance |
20 |