1. 學習與應用完全訊息靜態賽局、完全訊息動態賽局、不完全訊息靜態賽局及不完全訊息動態賽局四種基本賽局模型。
2. 學習競合策略之理論與在實務之應用。
3. 建立對生活之周遭事務設立賽局模型之能力。
4. 協助同學以賽局模型發展嚴謹的實務論文。
1. Learn and apply the four basic game models: static game with complete information, dynamic game with complete information, static game with incomplete information, and dynamic game with incomplete information.
2. Learn the theory and practical application of coopetition strategy.
3. Develop the ability to model situations around life.
4. Assist students to develop rigorous practical papers using game models.
Joseph E. Harrington, Jr. 2009, Games, Strategies, and Decision Making, Worth.
Joel Watson, 2008, Strategy:An Introduction to Game Theory, 2ed. Norton
Brandenburger, A. M., & Nalebuff, B. J. 1996. Co-opetition. New York:Currency Doubleday.(許恩得譯,民國93年,競合策略,培生)
Dixit, skeath, and Reiley, Game of Strategy, 3th ed. Norton
巫和懋與夏珍,民國91年,賽局高手,時報文化。
許恩得,民國98年,競合典範,培生。
Joseph E. Harrington, Jr. 2009, Games, Strategies, and Decision Making, Worth.
Joel Watson, 2008, Strategy: An Introduction to Game Theory, 2ed. Norton
Brandenburger, A. M., & Nalebuff, B. J. 1996. Co-opetition. New York: Currency Doubleday. (Translated by Xu Ende, 1993, Co-opetition Strategy, Pearson)
Dixit, skeath, and Reiley, Game of Strategy, 3th ed. Norton
Wu Hemao and Xia Zhen, in the 1991 Republic of China, masters of the game, Times Culture.
Xu Ende, born in 1998, a model of competition and cooperation, Pearson.
評分項目 Grading Method | 配分比例 Grading percentage | 說明 Description |
---|---|---|
課堂參與討論課堂參與討論 Participate in class discussions |
20 | |
考試與作業考試與作業 Exams and Assignments |
30 | |
學期報告學期報告 term report |
50 |