2866 - GL:AI Thinking & Basic Programming 英授 Taught in English

GL: AI Thinking & Basic Programming

教育目標 Course Target

Students will be able to
1. define problems, find regularities, and come up with a general solution to solve similar problems;
2. use the tool to produce a flowchart and to describe the procedure of solving problems;
3. use the tool to convert the flowchart into Java programming language;
4. use Processing to create interactive games.

Students will be able to
1. define problems, find norms, and come up with a general solution to solve similar problems;
2. use the tool to produce a flowchart and to describe the procedure of solving problems;
3. use the tool to convert the flowchart into Java programming language;
4. use Processing to create interactive games.

課程概述 Course Description

This course is for non-computer science majors to get familiar with computational thinking and basic programming skills. It aims at helping students learn logic thinking to solve problems and basic programming skills to carry out the process. Students will be able to develop and innovate problem-solving strategies, and test drive the plan using basic programming skills. Computer programming experience is NOT a prerequisite for taking this class.

This course is for non-computer science majors to get familiar with computing thinking and basic programming skills. It aims at helping students learn logic thinking to solve problems and basic programming skills to carry out the process. Students will be able to develop and innovative problem-solving strategies, and test drive the plan using basic programming skills. Computer programming experience is NOT a prerequisite for taking this class.

參考書目 Reference Books

Reas, C., & Fry, B. (2010). Getting started with Processing. Cambridge, PA: O'Reilly.

Beecher, K. (2017). Computational thinking: a beginner's guide to problem-solving and programming. Swindon, UK: BCS.

Bueno, C. (2015). Laure Ipsum: a story about computer science and other improbable things. San Francisco, CA: No Starch Press, Inc.

Krauss, J., & Prottsman, K. (2017). Computational thinking and coding for every student. Thousand Oaks, CA: Sage.

Kubica, J. (2012). Computational fairy tales. CreateSpace Independent Publishing Platform.

Reas, C., & Fry, B. (2010). Getting started with Processing. Cambridge, PA: O'Reilly.

Beecher, K. (2017). Computational thinking: a beginner's guide to problem-solving and programming. Swindon, UK: BCS.

Bueno, C. (2015). Laure Ipsum: a story about computer science and other improbable things. San Francisco, CA: No Starch Press, Inc.

Krauss, J., & Prottsman, K. (2017). Computational thinking and coding for every student. Thousand Oaks, CA: Sage.

Kubica, J. (2012). Computational fairy tales. CreateSpace Independent Publishing Platform.

評分方式 Grading

評分項目
Grading Method
配分比例
Percentage
說明
Description
Attendance and class participation
Attendance and class participation
10
In-Class exercises
In-Class exercises
60
Midterm
Midterm
15
Final project
Final project
15

授課大綱 Course Plan

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必修-2829
英授 Taught in English 永續學程2 鄧佳恩 一/2,3[M023] 2-0 詳細資訊 Details

課程資訊 Course Information

基本資料 Basic Information

  • 課程代碼 Course Code: 2866
  • 學分 Credit: 2-0
  • 上課時間 Course Time:
    Monday/2,3[M023]
  • 授課教師 Teacher:
    鄧佳恩
  • 修課班級 Class:
    國際學院不分系2
  • 選課備註 Memo:
    永續學程2829課程併班上課。可抵免基礎課程AI思維與程式設計。第二校區電腦教室。
選課狀態 Enrollment Status

目前選課人數 Current Enrollment: 5 人

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