2829 - GL:AI Thinking & Basic Programming 英授 Taught in English
GL: AI Thinking & Basic Programming
教育目標 Course Target
Students will be able to
1. define problems, find regularities, and come up with a general solution to solve similar problems;
2. use the tool to produce a flowchart and to describe the procedure of solving problems;
3. use the tool to convert the flowchart into Java programming language;
4. use Processing to create interactive games.
Students will be able to
1. define problems, find norms, and come up with a general solution to solve similar problems;
2. use the tool to produce a flowchart and to describe the procedure of solving problems;
3. use the tool to convert the flowchart into Java programming language;
4. use Processing to create interactive games.
課程概述 Course Description
This course is for non-computer science majors to get familiar with computational thinking and basic programming skills. It aims at helping students learn logic thinking to solve problems and basic programming skills to carry out the process. Students will be able to develop and innovate problem-solving strategies, and test drive the plan using basic programming skills. Computer programming experience is NOT a prerequisite for taking this class.
This course is for non-computer science majors to get familiar with computing thinking and basic programming skills. It aims at helping students learn logic thinking to solve problems and basic programming skills to carry out the process. Students will be able to develop and innovative problem-solving strategies, and test drive the plan using basic programming skills. Computer programming experience is NOT a prerequisite for taking this class.
參考書目 Reference Books
Reas, C., & Fry, B. (2010). Getting started with Processing. Cambridge, PA: O'Reilly.
Beecher, K. (2017). Computational thinking: a beginner's guide to problem-solving and programming. Swindon, UK: BCS.
Bueno, C. (2015). Laure Ipsum: a story about computer science and other improbable things. San Francisco, CA: No Starch Press, Inc.
Krauss, J., & Prottsman, K. (2017). Computational thinking and coding for every student. Thousand Oaks, CA: Sage.
Kubica, J. (2012). Computational fairy tales. CreateSpace Independent Publishing Platform.
Reas, C., & Fry, B. (2010). Getting started with Processing. Cambridge, PA: O'Reilly.
Beecher, K. (2017). Computational thinking: a beginner's guide to problem-solving and programming. Swindon, UK: BCS.
Bueno, C. (2015). Laure Ipsum: a story about computer science and other improbable things. San Francisco, CA: No Starch Press, Inc.
Krauss, J., & Prottsman, K. (2017). Computational thinking and coding for every student. Thousand Oaks, CA: Sage.
Kubica, J. (2012). Computational fairy tales. CreateSpace Independent Publishing Platform.
評分方式 Grading
評分項目 Grading Method |
配分比例 Percentage |
說明 Description |
---|---|---|
Attendance and class participation Attendance and class participation |
10 | |
In-Class exercises In-Class exercises |
60 | |
Midterm Midterm |
15 | |
Final project Final project |
15 |
授課大綱 Course Plan
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相似課程 Related Courses
課程代碼 Course Code |
課程名稱 Course Name |
授課教師 Instructor |
時間地點 Time & Room |
學分 Credits |
操作 Actions |
---|---|---|---|---|---|
必修-2866
|
英授 Taught in English | 國際學院不分系2 鄧佳恩 | 一/2,3[M023] | 2-0 | 詳細資訊 Details |
課程資訊 Course Information
基本資料 Basic Information
- 課程代碼 Course Code: 2829
- 學分 Credit: 2-0
-
上課時間 Course Time:Monday/2,3[M023]
-
授課教師 Teacher:鄧佳恩
-
修課班級 Class:永續學程2
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選課備註 Memo:與不分系英語學士班2866課程併班上課。可抵免基礎課程「AI思維與程式設計」學分。教室安排第二校區電腦教室。
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