This studio aims to co-create an encompassing life and earth beneficial innovative urban design by introducing a definitive Biomimicry Urbanism to adapt and establish design conditions conducive to life in effects to future challenges on humanity, lives and architectural and urban built design professions.
Specific learning objectives for the Regenerative Earth and Anthropocene Design Lab (R.E.A.D.) studio include the following non-exclusively:
Consider urban resilience system challenges and leverage points for adaptability, recovery and even future survival simulations in urban designing.
The studio outcome calls for future design concepts addressing any aspect of climate change, SDGs, problems of Anthropocene, visions from mars mission projects, quantum technology breakthroughs and future applications, AI applications and implications on cities, and in any sector of the new social and economy model for designing towards life friendly cities of the future.
Successful teams will demonstrate active learning and excellent problem solving skills in team efforts. Design teams are to define concrete, well researched urban design focus for extra efforts apply to core concepts and methods of Biomimicry Urbanism coupling with latest science, technology break-through, and humanity creativity and inspirations in developing future design with tested design solutions.
Urban design projects should go beyond familiar approaches and make a substantial improvement in learning from the first semester of READ Lab’s Studio Culture. Students are expected to identify unique leverage points for urban design changes, removing barriers to the adoption and spread of better solutions, and/or clearly demonstrating how Biomimicry Urbanism can lead to new, novel, or more effective urban design solutions. Test and proof of urban design concepts (the DFTs) are necessary to be incorporated in the final presentation of the studio outcome.
This studio aims to co-create an encompassing life and earth beneficial innovative urban design by introducing a definitive Biomimicry Urbanism to adapt and establish design conditions conducive to life in effects to future challenges on humanity, lives and architectural and urban built design professions.
Specific learning objectives for the Regenerative Earth and Anthropocene Design Lab (R.E.A.D.) studio include the following non-exclusively:
Consider urban resilience system challenges and leverage points for adaptability, recovery and even future survival simulations in urban designing.
The studio outcome calls for future design concepts addressing any aspect of climate change, SDGs, problems of Anthropocene, visions from mars mission projects, quantum technology breakthroughs and future applications, AI applications and implications on cities, and in any sector of the new social and economic model for designing towards life friendly cities of the future.
Successful teams will demonstrate active learning and excellent problem solving skills in team efforts. Design teams are to define concrete, well researched urban design focus for extra efforts apply to core concepts and methods of Biomimicry Urbanism coupling with latest science, technology break-through, and humanity creativity and inspirations in developing future design with tested design solutions.
Urban design projects should go beyond familiar approaches and make a substantial improvement in learning from the first semester of READ Lab's Studio Culture. Students are expected to identify unique leverage points for urban design changes, removing barriers to the adoption and spread of better solutions, and /or clearly demonstrate how Biomimicry Urbanism can lead to new, novel, or more effective urban design solutions. Test and proof of urban design concepts (the DFTs) are necessary to be incorporated in the final presentation of the studio outcome.
This is an advanced design studio for MArch II students, which will be conducted in English and consists of three parts. The first part is related to international competition projects, which normally takes place within one-month period in the beginning of the semester. The second part will be a three months design studio project, which will cover issues of digital analysis of spatial structure and social outcomes, digital design and tectonic constructions, users body experience in both macro and micro environmental levels, and finally the sustainability issue of building performance and design strategies, etc. The last part is scheduled in the last two weeks of the semester and it will be an out reach exhibition project, which will display all students’ design works from the second part of the design studio project.
This is an advanced design studio for MArch II students, which will be conducted in English and consists of three parts. The first part is related to international competition projects, which normally takes place within one-month period in the beginning of the semester. second part will be a three months design studio project, which will cover issues of digital analysis of spatial structure and social outcomes, digital design and tectonic constructions, users body experience in both macro and micro environmental levels, and finally the sustainability issue of building performance and design strategies, etc. The last part is scheduled in the last two weeks of the semester and it will be an out reach exhibition project, which will display all students’ design works from the second part of the design studio project.
Lang, J. (1994) Urban Design: The American Experience. NY: John Wiley & Sons, Inc.
Baumeister, D. (2014) Biomimicry Resource Handbook: A Seed Bank of Best Practices. Missoula, MT: Biomimicry 3.8.
Benyus, J. (1997) [2002] Biomimicry: Innovation Inspired by Nature. NY: Perennial.
Finsterwalder, R. (Ed.) (2015) Form Follows Nature. Basel, Switzerland: Birkhauser Verlag GmbH.
Kolarevic, B. and Parlac, V. (eds.) (2015) Building Dynamics: Exploring Architecture of Change. NY: Routledge.
Meyers, M.A. and Chen, P-Y. (2014) Biological Materials Science – Biological Materials, Bioinspired Materials, and Biomaterials. Cambridge (UK): Cambridge University Press.
McDonough, W. and Braungart, M. (2013) The Upcycle: Beyond Sustainability--Designing for Abundance. NY: North Point Press.
Picon, A. (2015) Smart Cities- A Spatialised Intelligence. UK: John Wiley & Sons Ltd.
(AND WEEKLY READINGS TO BE GIVEN DURING STUDIO)
Lang, J. (1994) Urban Design: The American Experience. NY: John Wiley & Sons, Inc.
Baumeister, D. (2014) Biomimicry Resource Handbook: A Seed Bank of Best Practices. Missoula, MT: Biomimicry 3.8.
Benyus, J. (1997) [2002] Biomimicry: Innovation Inspired by Nature. NY: Perennial.
Finsterwalder, R. (Ed.) (2015) Form Follows Nature. Basel, Switzerland: Birkhauser Verlag GmbH.
Kolarevic, B. and Parlac, V. (eds.) (2015) Building Dynamics: Exploring Architecture of Change. NY: Routledge.
Meyers, M.A. and Chen, P-Y. (2014) Biological Materials Science – Biological Materials, Bioinspired Materials, and Biomaterials. Cambridge (UK): Cambridge University Press.
McDonough, W. and Braungart, M. (2013) The Upcycle: Beyond Sustainability--Designing for Abundance. NY: North Point Press.
Picon, A. (2015) Smart Cities- A Spatialised Intelligence. UK: John Wiley & Sons Ltd.
(AND WEEKLY READINGS TO BE GIVEN DURING STUDIO)
評分項目 Grading Method | 配分比例 Grading percentage | 說明 Description |
---|---|---|
Context and RelevanceContext and Relevance context and relevance |
10 | How well do you define your specific challenge/problem? |
Biomimicry ProcessBiomimicry Process biomimicry process |
15 | How well do you demonstrate (rapid prototyping) and document an understanding of function and biological strategies? |
Urban Design ProcessUrban Design Process Urban design process |
20 | How well do you demonstrate (translate) and document an understanding of biological strategies into urban design strategies? |
CreativityCreativity creativity |
15 | How novel is the design innovation and/or biological inspiration for future earth or interplanetary inhabitations? |
FeasibilityFeasibility feasibility |
10 | Does your design concept represent a promising future design or technology advancement in design, and/or design solutions to defined problems for future earth? (i.e. show evidence of DFTs and future design applications)) |