本課程之目標在於培養學生全面的設計思考能力、設計方法及技巧的應用,期使學生們能瞭解及掌握設計過程的邏緝 ,經由演練每一單項設計分析方法的目的、作用、及步驟為要旨。本課程主要是讓學生得到一個信念,經由方法的學習解決設計各種問題的解決方式。
1.主觀與客觀的方法運用與比較。
2.介紹各式方法理論的架構配合實際的演練。
3.本課程會依照課程與學習進度適度調整內容。The goal of this course is to cultivate students' comprehensive design thinking ability, application of design methods and techniques, and to enable students to understand and master the logic of the design process. By practicing the purpose, function, and steps of each single design analysis method, gist. This course mainly allows students to gain a belief and solve and design solutions to various problems through learning methods.
1. Application and comparison of subjective and objective methods.
2. Introduce the structure of various methods and theories combined with practical exercises.
3. The content of this course will be adjusted appropriately according to the course and learning progress.
設計教學領域大致可以分成,設計的心智與技術學習,前者屬於創意思考與設計邏輯之學習,如設計史、創意思考等;而後者屬於設計技能如、表現技法、電腦輔助、模型製作等,本課程可以作為上述相關課程的連結。其次在設計流程中分屬於各階段的問題解決的性質與內容相異,加上設計問題的資訊極為複雜,因此提供一些一般性與實務性的方法應用與學習。惟解決設計各階段與不同質性的問題程是設計學習者極其困惑的問題,依此本課程主要在介紹各式設計問題解決方法的學習,依照設計進程分為概念、分析、展開與收斂的方法學習與操作。據上;本課程屬於設計學系的基礎課程,培養學生對於問題的認識與解決問題的方法上提供一個較為理性的學習。
教學的具體內容區分為概念創新、問題結構化與分析評價等三個方面作為本課程的主要學習內容。
培養學生在執行設計前的概念形成與設計評估的方法與應用,並從所學之各式方法論中熟習設計問題的解決。
1. 主觀與客觀的方法運用與比較。
2. 介紹各式方法理論的架構配合實際的演練。
3. 電腦的相關軟體工具的介紹與使用。
The field of design teaching can be roughly divided into mental and technical learning of design. The former belongs to the learning of creative thinking and design logic, such as design history, creative thinking, etc.; while the latter belongs to design skills such as expression techniques, computer assistance, model making, etc. Courses can serve as links to related courses listed above. Secondly, the nature and content of problem solving at each stage in the design process are different, and the information on design problems is extremely complex. Therefore, some general and practical method applications and learning are provided. However, solving the various stages and heterogeneous problem processes of design is an extremely confusing issue for design learners. Accordingly, this course mainly introduces the learning of various design problem solving methods. According to the design process, it is divided into concept, analysis, expansion and convergence. Method learning and operation. According to the above; this course is a basic course of the Department of Design, providing a more rational learning to cultivate students' understanding of problems and methods of solving problems.
The specific content of teaching is divided into three aspects: conceptual innovation, problem structuring and analysis and evaluation, which are the main learning contents of this course.
Cultivate students in the methods and applications of concept formation and design evaluation before executing design, and become familiar with the solution of design problems from the various methodologies learned.
1. Application and comparison of subjective and objective methods.
2. Introduce the framework of various methods and theories combined with practical exercises.
3. Introduction and use of computer related software tools.
a. Baxtor, Mike. [1995],《產品設計與開發》,張建成譯,台北,六合。
b. Roozenburg, N. F. M., and J. Eekels. 1995,《產品設計:設計基礎和方法論》,(Product Design: Fundamentals and Methods)張建成譯,台北,六合。
c. Jones, John Chris,1992,《設計方法》,張建成譯,台北,六合。
d. Kelley, Tom,《IDEA物語》,(The Art of Innovation),徐鋒志譯,台北:大塊文化。
e. Revelle, Jack,1998,The QFD Handbook,New York : John Wiley & Sons
f. Terninko, John,1997,Step-by-step QFD : customer-driven product design,Boca Raton, Fla. : St. Lucie Press
g. 余德彰,林文綺,王介丘,2001,劇本引導-資訊時代產品與服務方法,台北:田園城市
a. Baxtor, Mike. [1995], "Product Design and Development", translated by Zhang Jiancheng, Taipei, Liuhe.
b. Roozenburg, N. F. M., and J. Eekels. 1995, "Product Design: Fundamentals and Methods", translated by Zhang Jiancheng, Taipei, Liuhe.
c. Jones, John Chris, 1992, "Design Methods", translated by Zhang Jiancheng, Taipei, Liuhe.
d. Kelley, Tom, "The Art of Innovation", (The Art of Innovation), translated by Xu Fengzhi, Taipei: Chubu Culture.
e. Revelle, Jack, 1998, The QFD Handbook, New York: John Wiley & Sons
f. Terninko, John, 1997, Step-by-step QFD: customer-driven product design, Boca Raton, Fla.: St. Lucie Press
g. Yu Dezhang, Lin Wenqi, Wang Jieqiu, 2001, Script Guidance - Product and Service Methods in the Information Age, Taipei: Garden City
評分項目 Grading Method | 配分比例 Grading percentage | 說明 Description |
---|---|---|
課程參予與學習態度課程參予與學習態度 Course participation and learning attitude |
30 | |
期中與期末報告期中與期末報告 Interim and final reports |
50 | |
平常作業平常作業 Daily homework |
20 |