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course information of 106 - 2 | 6555 Curriculum design and development(課程設計與發展研究 )

Taught In English6555 - 課程設計與發展研究 Curriculum design and development


教育目標 Course Target

1. 瞭解課程的概念與基本意義 2. 瞭解課程的相關基礎理論 3. 瞭解課程設計的意識型態 4. 瞭解課程設計的方法與原則 5. 瞭解將遊戲化(gamification)概念應用於課程設計中1. Understand the concept and basic significance of the curriculum 2. Understand the basic theory of the course 3. Understand the consciousness of curriculum design 4. Understand the method and principles of curriculum design 5. Understand the application of gamification (Gamification) in the course design


參考書目 Reference Books

Farber, M. (2015). Gamify your classroom: A field guide to game-based learning. New York, NY: Peter Lang Publishing.

Flinders, D. J. & Thornton, S. J. (2013). The curriculum studies reader. New York, NY: Routledge.

Jacobs, H. H. (2010). Curriculum 21: essential education for a changing world. Alexandria, VA: ASCD.

Kapp, K. M. (2012). The gamification of learning and instruction: Game-based methods and strategies for training and education. San Francisco, CA: Pfeiffer.

McNeil, J. D. (2005). Contemporary curriculum: in thought and action. Hoboken, NJ: John Wiley & Sons.

Ornstein, A. C., & Hunkins, F. P. (2013). Curriculum: Foundations, principles, and issues (6th ed.). New York, NY: Pearson.

Tyler, R. W. (1949) Basic Principles of Curriculum and Instruction, Chicago, IL: University of Chicago Press.

王文科,王智弘(2010)。課程發展與教學設計論(第八版)。臺北市:五南出版社。

黃光雄,楊龍立(2012)。課程發展與設計:理念與實作(第三版)。臺北市:師大書苑。

黃光雄,蔡清田(2015)。課程發展與設計新論。臺北市:五南出版社。

黃政傑(2014)。課程設計。臺北市:東華書局。

黃政傑(2005)。課程思想。臺北市:冠學文化。

許世瑜編(2003)。統整課程發展:協同合作取向。臺北市:心理出版社。

孫春在 (2014)。遊戲式數位學習。臺北市:高等教育。

蔡清田(2008)。課程學。臺北市:五南出版社。
Farber, m. (2015). Gamify your classroom: a field guide to game-based learning. New York, ny: peter lang public.

Flinders, D. J. & Thornton, S. J. (2013). The Curriculum Studies Reader. New York, NY: ROUTLEDGE.

Jacobs, H. H. (2010). Curriculum 21: Essential Education for a Changing World. Alexandria, VA: ASCD.

Kapp, K. M. (2012). The gamification of learning and instruction: Game-based methods and strategies for training and education. San Francisco, CA: Pfeiffer.

Mcneil, j. d. (2005). Contemporary Curriculum: in Thought and Action. Hoboken, NJ: John Wiley & Sons.

Ornstein, A. C., & Hunkins, F. P. (2013). Curriculum: Foundations, Principles, and ISSUES (6th ED.). New York, NY: Pearson.

Tyler, R. W. (1949) Basic Principles of Curriculum and Instruction, Chicago, IL: University of Chicago Press.

Wang Wenke, Wang Zhihong (2010). Curriculum development and teaching design theory (eighth edition). Taipei City: Wunan Publishing House.

Huang Guangxiong, Yang Longli (2012). Course development and design: concept and implementation (third edition). Taipei City: Normal University Book Garden.

Huang Guangxiong, Cai Qingtian (2015). New theory of curriculum development and design. Taipei City: Wunan Publishing House.

Huang Zhengjie (2014). Course design. Taipei City: Donghua Book Bureau.

Huang Zhengjie (2005). Course thought. Taipei City: Crown Culture.

Edited by Xu Shiyu (2003). Unified curriculum development: collaborative cooperation orientation. Taipei City: Psychological Publishing House.

Sun Chun is in (2014). Game -type digital learning. Taipei City: Higher Education.

Cai Qingtian (2008). Course. Taipei City: Wunan Publishing House.


評分方式 Grading

評分項目 Grading Method 配分比例 Grading percentage 說明 Description
作業與分組報告作業與分組報告
Homework and group report
40
期中專題期中專題
Topic
30
期末專題期末專題
Final topic
30 課程遊戲設計成果與評估

授課大綱 Course Plan

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相似課程 Related Course

選修-6606 Curriculum design and development / 課程設計與發展研究 (教育專班1,授課教師:王文科,六/5,6,7)

Course Information

Description

學分 Credit:0-3
上課時間 Course Time:Wednesday/2,3,4
授課教師 Teacher:鄧佳恩
修課班級 Class:教育碩1,2
選課備註 Memo:
This Course is taught In English 授課大綱 Course Plan: Open

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目前選課人數為 8 人。

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