1. 瞭解課程的概念與基本意義
2. 瞭解課程的相關基礎理論
3. 瞭解課程設計的意識型態
4. 瞭解課程設計的方法與原則
5. 瞭解將遊戲化(gamification)概念應用於課程設計中1. Understand the concepts and basic meanings of the course
2. Understand the relevant basic theories of the course
3. Understand the ideology of course design
4. Understand the methods and principles of course design
5. Understand the concept of gamification to apply to course design
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Flinders, D. J. & Thornton, S. J. (2013). The curriculum studies reader. New York, NY: Routledge.
Jacobs, H. H. (2010). Curriculum 21: essential education for a changing world. Alexandria, VA: ASCD.
Kapp, K. M. (2012). The gamification of learning and instruction: Game-based methods and strategies for training and education. San Francisco, CA: Pfeiffer.
McNeil, J. D. (2005). Contemporary curriculum: in thought and action. Hoboken, NJ: John Wiley & Sons.
Ornstein, A. C., & Hunkins, F. P. (2013). Curriculum: Foundations, principles, and issues (6th ed.). New York, NY: Pearson.
Tyler, R. W. (1949) Basic Principles of Curriculum and Instruction, Chicago, IL: University of Chicago Press.
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Farber, M. (2015). Gamify your classroom: A field guide to game-based learning. New York, NY: Peter Lang Publishing.
Flinders, D. J. & Thornton, S. J. (2013). The curriculum studies reader. New York, NY: Routledge.
Jacobs, H. H. (2010). Curriculum 21: essential education for a changing world. Alexandria, VA: ASCD.
Kapp, K. M. (2012). The gamification of learning and instruction: Game-based methods and strategies for training and education. San Francisco, CA: Pfeiffer.
McNeil, J. D. (2005). Contemporary curriculum: in thought and action. Hoboken, NJ: John Wiley & Sons.
Ornstein, A. C., & Hunkins, F. P. (2013). Curriculum: Foundations, principles, and issues (6th ed.). New York, NY: Pearson.
Tyler, R. W. (1949) Basic Principles of Curriculum and Instruction, Chicago, IL: University of Chicago Press.
Wang Wenke, Wang Zhihong (2010). Course Development and Teaching Design (8th Edition). Taipei City: Wunan Publishing House.
Huang Guangxiong, Yang Longli (2012). Course development and design: concepts and implementation (third edition). Taipei City: Teacher's Book Garden.
Huang Guangxiong, Cai Qingtian (2015). Course development and design new discussions. Taipei City: Wunan Publishing House.
Huang Zhengjie (2014). Course design. Taipei City: Donghua Book Bureau.
Huang Zhengjie (2005). Course thought. Taipei City: Champions League culture.
Edited by Xu Shiyu (2003). Development of the whole course: the orientation of cooperation. Taipei City: Psychological Publishing House.
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Cai Qingtian (2008). Course learning. Taipei City: Wunan Publishing House.
評分項目 Grading Method | 配分比例 Grading percentage | 說明 Description |
---|---|---|
作業與分組報告作業與分組報告 Operation and sub-group reports |
40 | |
期中專題期中專題 Midterm topics |
30 | |
期末專題期末專題 Final topics |
30 | 課程遊戲設計成果與評估 |