6555 - 課程設計與發展研究 英授 Taught in English

Curriculum design and development

教育目標 Course Target

1. 瞭解課程的概念與基本意義
2. 瞭解課程的相關基礎理論
3. 瞭解課程設計的意識型態
4. 瞭解課程設計的方法與原則
5. 瞭解將遊戲化(gamification)概念應用於課程設計中

1. Understand the concepts and basic meanings of the course
2. Understand the relevant basic theories of the course
3. Understand the ideology of course design
4. Understand the methods and principles of course design
5. Understand the concept of gamification to apply to course design

參考書目 Reference Books

Farber, M. (2015). Gamify your classroom: A field guide to game-based learning. New York, NY: Peter Lang Publishing.

Flinders, D. J. & Thornton, S. J. (2013). The curriculum studies reader. New York, NY: Routledge.

Jacobs, H. H. (2010). Curriculum 21: essential education for a changing world. Alexandria, VA: ASCD.

Kapp, K. M. (2012). The gamification of learning and instruction: Game-based methods and strategies for training and education. San Francisco, CA: Pfeiffer.

McNeil, J. D. (2005). Contemporary curriculum: in thought and action. Hoboken, NJ: John Wiley & Sons.

Ornstein, A. C., & Hunkins, F. P. (2013). Curriculum: Foundations, principles, and issues (6th ed.). New York, NY: Pearson.

Tyler, R. W. (1949) Basic Principles of Curriculum and Instruction, Chicago, IL: University of Chicago Press.

王文科,王智弘(2010)。課程發展與教學設計論(第八版)。臺北市:五南出版社。

黃光雄,楊龍立(2012)。課程發展與設計:理念與實作(第三版)。臺北市:師大書苑。

黃光雄,蔡清田(2015)。課程發展與設計新論。臺北市:五南出版社。

黃政傑(2014)。課程設計。臺北市:東華書局。

黃政傑(2005)。課程思想。臺北市:冠學文化。

許世瑜編(2003)。統整課程發展:協同合作取向。臺北市:心理出版社。

孫春在 (2014)。遊戲式數位學習。臺北市:高等教育。

蔡清田(2008)。課程學。臺北市:五南出版社。

Farber, M. (2015). Gamify your classroom: A field guide to game-based learning. New York, NY: Peter Lang Publishing.

Flinders, D. J. & Thornton, S. J. (2013). The curriculum studies reader. New York, NY: Routledge.

Jacobs, H. H. (2010). Curriculum 21: essential education for a changing world. Alexandria, VA: ASCD.

Kapp, K. M. (2012). The gamification of learning and instruction: Game-based methods and strategies for training and education. San Francisco, CA: Pfeiffer.

McNeil, J. D. (2005). Contemporary curriculum: in thought and action. Hoboken, NJ: John Wiley & Sons.

Ornstein, A. C., & Hunkins, F. P. (2013). Curriculum: Foundations, principles, and issues (6th ed.). New York, NY: Pearson.

Tyler, R. W. (1949) Basic Principles of Curriculum and Instruction, Chicago, IL: University of Chicago Press.

Wang Wenke, Wang Zhihong (2010). Course Development and Teaching Design (8th Edition). Taipei City: Wunan Publishing House.

Huang Guangxiong, Yang Longli (2012). Course development and design: concepts and implementation (third edition). Taipei City: Teacher's Book Garden.

Huang Guangxiong, Cai Qingtian (2015). Course development and design new discussions. Taipei City: Wunan Publishing House.

Huang Zhengjie (2014). Course design. Taipei City: Donghua Book Bureau.

Huang Zhengjie (2005). Course thought. Taipei City: Champions League culture.

Edited by Xu Shiyu (2003). Development of the overall course: the orientation of cooperation. Taipei City: Psychological Publishing House.

Sun Chun in (2014). Game-like digital learning. Taipei City: Higher Education.

Cai Qingtian (2008). Course learning. Taipei City: Wunan Publishing House.

評分方式 Grading

評分項目
Grading Method
配分比例
Percentage
說明
Description
作業與分組報告
Operation and sub-group reports
40
期中專題
Midterm topics
30
期末專題
Final topics
30 課程遊戲設計成果與評估

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選修-6606
教育專班1 王文科 六/5,6,7 0-3 詳細資訊 Details

課程資訊 Course Information

基本資料 Basic Information

  • 課程代碼 Course Code: 6555
  • 學分 Credit: 0-3
  • 上課時間 Course Time:
    Wednesday/2,3,4
  • 授課教師 Teacher:
    鄧佳恩
  • 修課班級 Class:
    教育碩1,2
選課狀態 Enrollment Status

目前選課人數 Current Enrollment: 8 人

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