This advanced design studio aims to create a life friendly urbanism and architectural design that integrate relevant spatial analytical tools with the core foundation for sustainable innovative design founded in biomimicry. Specific learning objectives for the design studio this semester include:
•Identify and solve a specific problem within the food system in built environment;
•Intentionally emulate one or more mechanisms, processes, patterns, or systems found in nature;
•Enhance the sustainability of the food system, whether from an environmental, social, or economic perspective, or ideally all three; and
•Compete in the 2016 Global Biomimicry Design Challenge.This advanced design studio aims to create a life friendly urbanism and architectural design that integrate relevant spatial analytical tools with the core foundation for sustainable innovative design founded in biomimicry. Specific learning objectives for the design studio this semester include:
•Identify and solve a specific problem within the food system in built environment;
•Intentionally emulate one or more mechanisms, processes, patterns, or systems found in nature;
•Enhance the sustainability of the food system, whether from an environmental, social, or economic perspective, or ideally all three; and
•Compete in the 2016 Global Biomimicry Design Challenge.
This is an advanced design studio for MArch II students, which will be conducted in English and consists of three parts. The first part is related to international competition projects, which normally takes place within one-month period in the beginning of the semester. The second part will be a three months design studio project, which will cover issues of digital analysis of spatial structure and social outcomes, digital design and tectonic constructions, users body experience in both macro and micro environmental levels, and finally the sustainability issue of building performance and design strategies, etc. The last part is scheduled in the last two weeks of the semester and it will be an out reach exhibition project, which will display all students’ design works from the second part of the design studio project.
This is an advanced design studio for MArch II students, which will be conducted in English and consists of three parts. The first part is related to international competition projects, which normally takes place within one-month period in the beginning of the semester. second part will be a three months design studio project, which will cover issues of digital analysis of spatial structure and social outcomes, digital design and tectonic constructions, users body experience in both macro and micro environmental levels, and finally the sustainability issue of building performance and design strategies, etc. The last part is scheduled in the last two weeks of the semester and it will be an out reach exhibition project, which will display all students’ design works from the second part of the design studio project.
Benyus, J. (1997) [2002] Biomimicry: Innovation Inspired by Nature. NY: Perennial.
Baumeister, D. (2014) Biomimicry Resource Handbook: A Seed Bank of Best Practices. Missoula, MT: Biomimicry 3.8.
Meyers, M.A. and Chen, P-Y. (2014) Biological Materials Science – Biological Materials, Bioinspired Materials, and Biomaterials. Cambridge (UK): Cambridge University Press.
McDonough, W. and Braungart, M. (2013) The Upcycle: Beyond Sustainability--Designing for Abundance. NY: North Point Press.
____________________________ (2002) Cradle to Cradle: Remaking the Way We Make Things. NY: North Point Press.
Mostafavi, M. and Doherty, G. (eds.) (2013) Ecological Urbanism. Harvard University Graduate School of Design. Zurich: Lars Muller Publishers.
Benyus, J. (1997) [2002] Biomimicry: Innovation Inspired by Nature. NY: Perennial.
Baumeister, D. (2014) Biomimicry Resource Handbook: A Seed Bank of Best Practices. Missoula, MT: Biomimicry 3.8.
Meyers, M.A. and Chen, P-Y. (2014) Biological Materials Science – Biological Materials, Bioinspired Materials, and Biomaterials. Cambridge (UK): Cambridge University Press.
McDonough, W. and Braungart, M. (2013) The Upcycle: Beyond Sustainability--Designing for Abundance. NY: North Point Press.
____________________________ (2002) Cradle to Cradle: Remaking the Way We Make Things. NY: North Point Press.
Mostafavi, M. and Doherty, G. (eds.) (2013) Ecological Urbanism. Harvard University Graduate School of Design. Zurich: Lars Muller Publishers.
評分項目 Grading Method | 配分比例 Grading percentage | 說明 Description |
---|---|---|
Context and RelevanceContext and Relevance context and relevance |
10 | How well do you define your specific challenge/problem? |
Biomimicry ProcessBiomimicry Process biomimicry process |
20 | How well do you demonstrate and document an understanding of function and biological strategies? |
CreativityCreativity creativity |
15 | How novel is the innovation and/or biological inspiration? |
FeasibilityFeasibility feasibility |
15 | Does your design concept represent a promising technology and/or solution? (i.e. show evidence of preliminary market understanding or research) |
Social and Environmental BenefitsSocial and Environmental Benefits social and environmental benefits |
15 | Will adoption of your design lead to significant social, cultural, and/or environmental wins? |