教學目標 使學習者了解休閒農業之意義與功能。 使學習者了解休閒農業發展的社會背景與發展過程。 使學習者了解休閒農業內涵與經營實務。使學生了解休閒農業之現況與未來發展方向。以休閒農業運用農業與農村資源,設計農業體驗、景觀體驗、生態體驗、文化體驗等之活動。遊客參與獲得美好的感覺,展開各項消費行為,而促進農場獲利。休閒農業是體驗經濟的典範。休閒農業基於農業生產,進行加工處理後,結合休閒旅遊,而為六級化產業的模式。Teaching objectives: Let learners understand the meaning and functions of leisure farming. Enable learners to understand the social background and development process of leisure agriculture. Enable learners to understand the connotation and business practices of leisure agriculture. Let students understand the current situation and future development direction of leisure agriculture. Use leisure agriculture and rural resources to design agricultural experience, landscape experience, ecological experience, cultural experience and other activities. Visitors participate in the experience of good experience, develop various consumer behaviors, and promote profits in farms. Leisure farming is a classic for experiencing economics. Leisure agriculture is based on agricultural production, and after processing, it combines leisure travel, and is a sixth-level chemical industry model.
作 者:段兆麟 、王柔蘋
出版社別:五南
出版日期:2020/04/30(1版1刷)
ISBN:978-957-763-938-7
Author: Duan Zhaolin, Wang Rouxiang
Publisher: Wunan
Publication date: 2020/04/30 (1 version 1 brush)
ISBN: 978-957-763-938-7
評分項目 Grading Method | 配分比例 Grading percentage | 說明 Description |
---|---|---|
期中考期中考 Midterm exam |
30 | |
期末考期末考 Final exam |
30 | |
報告報告 report |
15 | |
出席出席 Attend |
25 |