>課程名稱
生活用品設計實務 Household Appliances Design
>教學目標
本課程以日常生活中的實用產品為核心,聚焦於廚房小家電與衛浴用品兩大類,透過設計實驗與設計營的規劃與實作,
培養學生觀察生活、洞察使用者需求、規劃設計流程並提出具創新性與可行性的產品提案之能力。
課程強調從「生活經驗出發」的設計方法,讓學生透過實際操作設計活動(Design Activities)來活化創意思維,
深化使用者體驗導向的設計實務能力。
>課程內容與進度概述
第一階段:基礎導入(週1~週3)
生活用品設計導論:產品類型、設計趨勢與產業分析
案例解析:從成功的產品設計看設計實驗與設計營的實踐
小組成立與主題設定:根據生活觀察提出初步問題意識
第二階段:設計活動規劃與實驗實作(週4~週8)
小組設計營企劃:目標設定、流程規劃、使用者參與設計方法介紹
設計實驗執行:包含使用者測試、行為觀察、感官反饋收集
使用旅程分析:透過Persona與User Journey Map呈現觀察結果
第三階段:設計概念發展與提案(週9~週12)
期中成果發表:實驗結果分析與初步概念提案
案例分享與講評:由授課教師與業界設計師提供專業回饋
設計深化與驗證:進一步完善產品功能、造型與使用體驗
第四階段:成果統整與展示(週13~週18)
完整設計提案:含設計草圖、使用情境模擬、基本規格說明
團隊簡報與視覺化圖面表達技巧指導
期末發表:公開展示並由教師講評
教學方式
講授與案例解析
分組實作與設計營活動
業界設計師設計經驗分享與工作坊形式互動
同儕討論與跨組評論交流
教學資源與教材
授課講師自編教材
補充閱讀:實務設計案例、使用者經驗研究方法、設計思考工具(如IDEO Toolkit、Design Sprint)
成績考核
平時表現 40%:出席、參與度、課堂練習與討論表現
期中發表 30%:設計實驗結果發表與初步概念說明
期末報告 30%:完整設計提案含圖面與簡報發表
> Course Name
Household Appliances Design
>Teaching objectives
This course focuses on practical products in daily life, focusing on two categories: kitchen appliances and bathroom supplies. Through design experiments and design planning and implementation,
Cultivate students' ability to observe life, understand user needs, plan design processes, and propose innovative and feasible product proposals.
The course emphasizes the design method of "life experience development" to allow students to activate creative ideas through actual operational design activities.
Deepen the design and practical capabilities of user experience-oriented.
> Overview of course content and progress
Stage 1: Basic introduction (1-3 weeks)
Daily necessities design discussion: product type, design trend and industry analysis
Case analysis: Looking at the design experience and design practice from a successful product design
Group establishment and theme setting: raising preliminary question ideas based on life observation
The second stage: Design activity planning and experimental implementation (4-8)
Group design enterprise plan: target setting, process planning, user participation and design method introduction
Design experiment execution: including user testing, behavioral observation, sensory reaction collection
Use Journey Analysis: View results are presented through Persona and User Journey Map
The third stage: Design concept development and proposals (9-12)
Midterm results are published: Experimental results analysis and preliminary concept proposals
Case sharing and lectures: Professional feedback provided by teaching teachers and designers in the industry
Design deepening and verification: further improve product functions, shapes and usage experience
Stage 4: Results syslogan and display (13-18)
Complete design proposal: including design sketches, usage scenario simulation, basic specification description
Team briefing and visualization drawing performance tips
Final release: public display and lectured by teachers
Teaching methods
Teaching and case analysis
Sub-assembly implementation and design activities
Designer design experience sharing and workshop format interaction
Discussion and inter-group comments and exchanges
Teaching resources and materials
Teaching materials compiled by the lecturer
Supplementary reading: practical design cases, user experience research methods, design thinking tools (such as IDEO Toolkit, Design Sprint)
Completion assessment
Normal performance 40%: attendance, participation, class practice and discussion performance
Midterm publication 30%: Design experiment results and preliminary concept explanation
Final Report 30%: Complete design proposals including screens and briefings
以生活用品—廚房小家電與衛浴產品為基礎,學習產品實驗的設計/設計營規劃與執行,並由實驗結果中歸納展開設計概念,進行新設計提案。
課程重點在於設計活動的規劃與執行,藉由Design avtivity來活化設計能量。
1.生活用品概述;案例分享如何進行產品實驗與設計營規劃/解析
2.分組企畫設計營並安排產品實驗
3.實驗結果發表與概念提出
4.期末新設計提案圖面發表
個案分析
授課講師/暨資深商品設計師設計設計案例分享。
Based on daily necessities - kitchen appliances and bathroom products, we learn the design/design planning and execution of product experiments, and develop the design concepts from the experiment results and conduct new design proposals.
The focus of the course is on the planning and execution of design activities, and the design energy is activated through Design avtivity.
1. Overview of daily necessities; case sharing how to conduct product experiments and design planning/analysis
2. Sub-organize enterprise design and arrange product experience
3. Developing the experimental results and putting forward the concept
4. Posting of new design proposals at the end of the period
Case analysis
Teaching lecturer/since-level product designer design design case sharing.
授課老師自編教材
Teaching teachers self-edited textbooks
評分項目 Grading Method | 配分比例 Grading percentage | 說明 Description |
---|---|---|
平時成績平時成績 Regular achievements |
40 | 依課程進度不定期安排隨堂練習 |
期中發表期中發表 Midterm Publishing |
30 | 實驗結果發表與概念提出 |
期末報告期末報告 Final report |
30 | 期末報告 |