一、原理與實務並重。闡明原理在先,然後舉述實例。規劃個案並有思路評析。
二、規劃個案跨越海峽兩岸及海外。臺灣舉2個休閒農業區,5個休閒農場;中國大陸個案有11個;印尼有1個案。個案規劃後綜結思路解析。
三、體驗設計以農業六級化為基礎,發揮體驗經濟的效益。農產體驗活動設計涵括農林漁牧產業主題。體驗設計融合農業一二三級休閒農產業發展。
四、規劃與體驗設計的思路成熟,方案具有可行性。1. Principles and practice are both important. The principle is first explained, and then the example is described. Planning a case and have ideas to analyze.
2. Plan a plan across the two sides of the island and overseas. Taiwan has 2 leisure farms and 5 leisure farms; there are 11 cases in mainland China and 1 case in Indonesia. Analysis of the continuation of ideas after the plan of a case.
3. The system experience design is based on the sixth level of agriculture to develop the benefits of economic experience. The design of agricultural experience activities covers the theme of agriculture, forestry, and pastoral industries. Experience and design integrated agricultural first, second and third grade leisure agricultural development.
4. The idea of planning and experience design is mature and the plan is feasible.
段兆麟著 休閒農業規劃與體驗設計 五南出版社
Duan Zhaolin Leisure Agricultural Planning and Experience Design Wunan Publishing House
評分項目 Grading Method | 配分比例 Grading percentage | 說明 Description |
---|---|---|
期中評量期中評量 Midterm evaluation |
30 | |
期末評量期末評量 Final evaluation |
30 | |
小考與出席率小考與出席率 Tips and attendance |
40 |