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通識課程:社會領域
course information of 113 - 2 | 3208 Classics and Paradigms in Society:the Oriental(社會:社會經典與典範─東方)

3208 - 社會:社會經典與典範─東方 Classics and Paradigms in Society:the Oriental


教育目標 Course Target

自1980年代以來,日本動漫畫在全球各地廣受歡迎,現今已是日本享譽全球的重要大眾文化產業典範、更有著諸多著名的大師級創作者,也引發了全球模仿、學習日本動漫畫的風潮。然而,在這股風潮背後,卻鮮有人注意到日本的動漫畫之成功,與其文化、文明發展中存在之職人文化有著密不可分的關係。 本課程藉由分析職人文化的意義以及其與日本文化發展的相互關連,突顯出職人文化作為日式專業精神的原因,也提出職人文化在理解日本動漫畫之所以成為世界動漫畫的重要體系與典範的意義上之所以重要的源由。以此本課程中將其以兩種層級呈現:一方面在文化發展的層級上,職人文化使得動漫畫得以成為一門專業,而另一方面在文化實踐的層級上,職人文化的影響使得各行各業的專業精神亦成為動漫畫得以發揮的題材,因此,日本動漫畫得以轉化為一種兼具娛樂、激盪人心與知識意涵的故事性文本,也是一種深具美學性的表現。就經典的呈現部分,本課程也配合數部可呈現出日本職人文化、日本文化與內涵結合之動畫作品作為範例,藉此讓學生體會日本動畫之所以得以成為典範的魅力作為輔助,同時回應職人文化的重要性。 基於上述,本課程以結合日本文化史,探討日本動漫畫演變之發展,開拓學生具有跨文化之感受性及視野。同時經由課程安排之經典作品,體驗存於日本動漫畫之中的表現的趣味性與吸引力、為何能夠引發閱聽者感動與作品中所表現出的各種人性面向,以及使閱聽者得以成長的知識性與實踐性意涵,在這三者的基礎之上,提升學生對於閱讀詮釋之素養,以及對當代大眾文化產業運作模式的理解。 Since the 1980s, Japanese animation paintings have been popular all over the world. Nowadays, Japan has become an important cultural industry classic in the world, and has many famous master-level creators. It has also triggered a global trend of imitating and learning Japanese animation. . However, behind this trend, some people have noticed that the success of Japan's animation is closely related to its culture and the professional culture that exists in the development of civilization. By analyzing the meaning of professional culture and its correlation with the development of Japanese culture, this course highlights the reasons why professional culture is a Japanese professional spirit, and also proposes that professional culture understands the important system of the reason why Japanese animation has become a world animation and The reason why the meaning of the classical meaning is important. In this course, it will be presented in two levels: on the one hand, at the level of cultural development, the worker culture makes animation a professional, and on the other hand, at the level of cultural reality, the influence of the worker culture makes everyone walk. Professional spirit has also become the theme that anime can be developed. Therefore, Japanese animation can be transformed into a story-based text that combines entertainment, inspires people's hearts and knowledge, and is also a deeply aesthetic expression. As for the presentation of classics, this course also cooperates with several departments to present animated works that combine Japanese professional culture, Japanese culture and connotation as examples, so that students can help Japanese animation become a charming role in the classics, and at the same time respond to the professionals. The importance of culture. Based on the above, this course combines Japanese cultural history, explores the development of Japanese animation and animation evolution, and expands students' cross-cultural sensibility and vision. At the same time, through classic works arranged by the course, we can experience the fun and attractiveness expressed in Japanese anime, why can it attract the listener's emotions and various human aspects expressed in the works, and enable the listener to grow. The intellectual and practical implications of these three aspects can improve students' understanding of the quality of reading and the operating model of contemporary general public's cultural industry.


參考書目 Reference Books

陳仲偉 2004 《日本漫畫的全球化與迷的文化》,台北:唐山。
傻呼嚕同盟 2001 《動漫2000》,台北:藍鯨。
傻呼嚕同盟 2001 《動漫2001》,台北:藍鯨。
夏目房之介 2006 《マンガに人生を学んで何が悪い?》,東京:講談社。
宮原浩二郎、荻野昌弘 2001 《マンガの社会学》,東京:世界思想社。
清水勲 1999 《図說 漫画の歷史》,東京:河出書房新社。
清水勲 2003 《江戸のまんが》,東京:講談社。


Chen Zhongwei 2004 "The Globalization of Japanese Comics and the Enchanting Culture", Taipei: Tangshan.
The Stupid Huoyi Alliance 2001 "Anime 2000", Taipei: Blue Whale.
The Stupid Huoyi Alliance 2001 "Anime 2001", Taipei: Blue Whale.
Natsume Fangsuke 2006 "How to learn in life? 》, Tokyo: Talk and talk club.
Miyahara Hiroshiro and Ogino Masahiro 2001 "Sociology of Magazine", Tokyo: World Thought Society.
Shimizu 1999 "The History of Comics", Tokyo: Kawai Shufang Xinshe.
Shimizu 2003 "Edo's Mass", Tokyo: Talk and talk club.


評分方式 Grading

評分項目 Grading Method 配分比例 Grading percentage 說明 Description
平時成績平時成績
Regular achievements
40 出席與課堂表現
期中個人專題報告期中個人專題報告
Midterm personal topic report
20 自選一部日本「漫畫」之閱讀心得
期末個人影片心得報告期末個人影片心得報告
Final personal video experience report
20 從課程推薦影片中選出一部寫心得
期末個人專題報告期末個人專題報告
End of personal topic report
15 課程學習心得
學生自主實作學生自主實作
Students' independent practice
5 學生自行至「國家漫畫博物館」參訪

授課大綱 Course Plan

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Course Information

Description

學分 Credit:0-3
上課時間 Course Time:Wednesday/5,6,7[H104]
授課教師 Teacher:陳仲偉
修課班級 Class:共必修1-4
選課備註 Memo:.以動漫畫為例。 已修習過「社會:社會經典與典範/陳仲偉老師」課程者,請勿修習本課程
授課大綱 Course Plan: Open

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目前選課人數為 110 人。

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