學生透過課程了解產品設計與開發前、中、後之相關流程,其內容包含使用者研究、概念生成、外觀與介面設計、以及使用性測試等。並透過分組合作方式進行設計實務練習,以達到理論與實作並行,希冀此課程除了能整合學生基礎專業能力外,亦能達到產品設計概念實踐與企畫能力之訓練。Students understand the process of product design and pre-, during and after development through the course, and their content includes user research, concept generation, appearance and interface design, and usability testing. We also conduct design practice through sub-assembly cooperation to achieve theoretical and practical practice. We hope that this course can not only integrate students' basic professional abilities, but also achieve product design conceptual practice and corporate abilities training.
全球化(Globalization)的影響,產品設計開發也開始面臨更高的挑戰,創新設計與創新產業連結與規劃蔚為次世代競爭的條件之一。如何透過跨領域的創新結合與管理將是本課程主要教授的核心。從全球的產業趨勢的發展,未來在永續設計、人性化通用與高齡者相關設計規劃、綠色設計等,將是次世代設計者面臨的問題,而這些設計的思維必須具備跨領域的知識與創新的能力。本課程將對於上述的趨勢提出概述與討論,期待不同領域的專業學習者能產生交互學習的機制,培育跨時代的專業跨領域的專誒設計與管理的人才為要旨。
Due to the impact of globalization, product design development has also begun to face higher challenges, and innovative design and innovative industry links and planning are one of the conditions for the next generation of competition. How to integrate and manage innovatively across domains will be the core of this course’s main professors. The development of global industry trends will in the future continue to design, humanized and universal design planning, green design, etc., and the next generation of designers will be a problem facing the next generation of designers, and the thinking of these designs must have cross-domain knowledge and The ability to innovate. This course will provide an overview and discussion of the above trends. It is expected that professional learners in different fields can generate interactive learning mechanisms and cultivate talents for professional and cross-domain professional design and management across the ages.
Ulrich, K. T. & Eppinger, S. D. (2000). Product Design and Development. Irwin/McGraw-Hill.
Hennink, M., Hutter, I., & Bailey, A. (2010). Qualitative Research Methods. SAGE Publications.
Goodman, E., Kuniavsky, M., & Moed, A. (2012). Observing the User Experience: A Practitioner's Guide to User Research. Elsevier.
Ulwick, A. W. (2016). Jobs to Be Done: Theory to Practice. IDEA BITE PRESS.
Ulrich, K. T. & Eppinger, S. D. (2000). Product Design and Development. Irwin/McGraw-Hill.
Hennink, M., Hutter, I., & Bailey, A. (2010). Qualitative Research Methods. SAGE Publications.
Goodman, E., Kuniavsky, M., & Moed, A. (2012). Observing the User Experience: A Practitioner's Guide to User Research. Elsevier.
Ulwick, A. W. (2016). Jobs to Be Done: Theory to Practice. IDEA BITE PRESS.
評分項目 Grading Method | 配分比例 Grading percentage | 說明 Description |
---|---|---|
總結性評量(1)總結性評量(1) Total rating (1) |
50 | 平時成績(10%) 、期中報告(20%)、期末報告(20%) |
形成性評量(2)形成性評量(2) Formative evaluation (2) |
50 | 線上測驗、討論、自我評量、牛刀小試、作業等 |