本課程透過系統性課綱為本的脈絡來檢視與設計課程與教學活動,並融入可能的教學元素(例如:科技、遊戲、說故事),提升學生學習的動機與成效。本課程引導學生透過文獻的蒐集與統整,歸納有效的創新教學原理與原則,一起動手實作進行課程設計,並評估課程與教學的有效性。This course uses systematic courses to view and design courses and teaching activities through systematic courses and design courses and teaching activities, and incorporate possible teaching elements (such as technology, games, and storytelling) to enhance the motivation and effectiveness of students' learning. This course guides students to learn effective innovative teaching principles and principles through the collection and integration of literature, work hard to conduct course design, and evaluate the effectiveness of courses and teaching.
許榮哲、歐陽立中(2016)。桌遊課:原來我玩的不只是桌遊,是人生。遠流。
感玩團隊 (2011)。史丹佛改造人生的創意課。平安文化。
親子天下編輯部、台大創新設計學院、Design for Change台灣團隊 (2017)。設計思考:從教育開始的破框思維。親子天下。
Brown, T. (2018)。How design thinking transforms organizations and inspires innovation. (中譯:設計思考改造世界)。聯經出版社。
IDEO(2017 原著)。教育工作者的設計思考實踐手冊。親子天下。
Chou, Y. K. (2017)。遊戲化實戰全書 (王鼎鈞譯)。商業週刊。
Koh, J. H. L., Chai, C. S., Wong, B., & Hong, H. -Y. (2015). Design thinking for education: conceptions and applications in teaching and learning. Springer.
Xu Rongzhe, Euro-Yang Lizhong (2016). Table Game Course: It turns out that what I play is not just table games, but life. Far flow.
The Deep Play Team (2011). Stanford's creative course in life transformation. Peaceful culture.
The editorial department of Master Tianxia, National Taiwan University Innovation Design Institute, Design for Change Taiwan Team (2017). Design thinking: a broken frame thinking starting from education. The family is the world.
Brown, T. (2018). How design thinking transforms organizations and inspires innovation. Joint Publishing House.
IDEO (2017 original). Educators’ design thinking practical manual. The family is the world.
Chou, Y. K. (2017). The complete book of Game Integrity (Reprinted by Wang Dingling). Business Weekly.
Koh, J. H. L., Chai, C. S., Wong, B., & Hong, H. -Y. (2015). Design thinking for education: conceptions and applications in teaching and learning. Springer.
評分項目 Grading Method | 配分比例 Grading percentage | 說明 Description |
---|---|---|
課堂參與課堂參與 Class Participation |
20 | |
作業作業 Action |
60 | |
期末專題期末專題 Final topics |
20 |