自1980年代以來,日本動漫畫在全球各地廣受歡迎,現今已是日本享譽全球的重要大眾文化產業典範、更有著諸多著名的大師級創作者,也引發了全球模仿、學習日本動漫畫的風潮。然而,在這股風潮背後,卻鮮有人注意到日本的動漫畫之成功,與其文化、文明發展中存在之職人文化有著密不可分的關係。
本課程藉由分析職人文化的意義以及其與日本文化發展的相互關連,突顯出職人文化作為日式專業精神的原因,也提出職人文化在理解日本動漫畫之所以成為世界動漫畫的重要體系與典範的意義上之所以重要的源由。以此本課程中將其以兩種層級呈現:一方面在文化發展的層級上,職人文化使得動漫畫得以成為一門專業,而另一方面在文化實踐的層級上,職人文化的影響使得各行各業的專業精神亦成為動漫畫得以發揮的題材,因此,日本動漫畫得以轉化為一種兼具娛樂、激盪人心與知識意涵的故事性文本,也是一種深具美學性的表現。就經典的呈現部分,本課程也配合數部可呈現出日本職人文化、日本文化與內涵結合之動畫作品作為範例,藉此讓學生體會日本動畫之所以得以成為典範的魅力作為輔助,同時回應職人文化的重要性。
基於上述,本課程以結合日本文化史,探討日本動漫畫演變之發展,開拓學生具有跨文化之感受性及視野。同時經由課程安排之經典作品,體驗存於日本動漫畫之中的表現的趣味性與吸引力、為何能夠引發閱聽者感動與作品中所表現出的各種人性面向,以及使閱聽者得以成長的知識性與實踐性意涵,在這三者的基礎之上,提升學生對於閱讀詮釋之素養,以及對當代大眾文化產業運作模式的理解。
Since the 1980s, Japanese anime and manga have become popular all over the world. Today, Japan has become an important model of popular culture industry with a global reputation. It has many famous master creators and has also triggered a global trend of imitating and learning from Japanese anime and manga. . However, behind this trend, few people have noticed that the success of Japanese cartoons is inseparable from the craftsman culture that exists in the development of its culture and civilization.
By analyzing the significance of craftsman culture and its interrelationship with the development of Japanese culture, this course highlights the reasons why craftsman culture serves as Japanese professionalism. It also proposes that craftsman culture plays an important role in understanding why Japanese animation and comics have become an important system and system of world animation and comics. The reason why it is important in the sense of a model. In this course, it is presented at two levels: on the one hand, at the level of cultural development, craftsman culture has enabled animation and comics to become a profession; on the other hand, at the level of cultural practice, the influence of craftsman culture has made all walks of life The professionalism of the industry has also become a theme for animated comics to be developed. Therefore, Japanese animated comics can be transformed into a story-based text that is both entertaining, exciting and intellectually meaningful. It is also a deeply aesthetic expression. As for the classic presentation part, this course also uses several animation works that can present Japanese craftsman culture and the combination of Japanese culture and connotation as examples, so as to allow students to experience the charm of Japanese animation as a model, and at the same time respond to craftsmen. The importance of culture.
Based on the above, this course combines the history of Japanese culture to explore the evolution and development of Japanese animation and comics, so as to develop students' cross-cultural sensibilities and perspectives. At the same time, through the classic works arranged in the course, you can experience the fun and attraction of expressions in Japanese animation comics, why they can move readers and the various human aspects shown in the works, and enable readers to grow. On the basis of these three, it improves students' literacy in reading interpretation and their understanding of the operating model of the contemporary mass culture industry.
陳仲偉 2004 《日本漫畫的全球化與迷的文化》,台北:唐山。
傻呼嚕同盟 2001 《動漫2000》,台北:藍鯨。
傻呼嚕同盟 2001 《動漫2001》,台北:藍鯨。
夏目房之介 2006 《マンガに人生を学んで何が悪い?》,東京:講談社。
宮原浩二郎、荻野昌弘 2001 《マンガの社会学》,東京:世界思想社。
清水勲 1999 《図說 漫画の歷史》,東京:河出書房新社。
清水勲 2003 《江戸のまんが》,東京:講談社。
Chen Zhongwei 2004 "The Globalization of Japanese Comics and the Culture of Fans", Taipei: Tangshan.
Silly Hulu Alliance 2001 "Animation 2000", Taipei: Blue Whale.
Silly Hulu Alliance 2001 "Animation 2001", Taipei: Blue Whale.
Natsume Fusanosuke 2006 "What is the meaning of life and learning?" ”, Tokyo: Kodansha.
Kojiro Miyahara, Masahiro Ogino 2001 "Masoka Sociology", Tokyo: World Thought Society.
Shimizu Sao 1999 "History of Comics", Tokyo: Kawade Shobo Shinsha.
Shimizu Saki 2003 "Edo Novel", Tokyo: Kodansha.
評分項目 Grading Method | 配分比例 Grading percentage | 說明 Description |
---|---|---|
平時成績平時成績 usual results |
40 | 出席與課堂表現 |
期中個人專題報告期中個人專題報告 Midterm personal report |
20 | 自選一部日本「漫畫」之閱讀心得 |
期末個人影片心得報告期末個人影片心得報告 Final personal video review report |
20 | 從課程推薦影片中選出一部寫心得 |
期末個人專題報告期末個人專題報告 Final personal report |
15 | 課程學習心得 |
學生自主實作學生自主實作 Students implement independently |
5 | 學生自主實作表現評量,由通識中心辦公室提供 |