一、課程概述
本課程為管理學院整合式專題實作課程,由管理學院跨系組成師生團隊,與業界合作,針對業界實際問題進行創新思考,提出應用數位科技(例如互聯網、物聯網、雲端運算、大數據分析、AI…等)之問題解決方案或原型。在問題探索與解決之實作過程中,跨系專題指導老師將搭配業師進行專題指導。
本課程將舉行二至三場設計思考工作坊,由「專業引導師」帶領各組同學,利用設計思考方法探索使用需求、定義問題、創意發想、製作原型及測試,提出符合使用者需求的問題解決方案或原型。在學期中和學期末,將舉辦成果發表和競賽,以鼓勵同學投入專題實作,爭取高額獎金與榮譽。
二、課程目標
1. 針對實務問題,學習如何應用數位科技(例如互聯網、物聯網、雲端運算、大數據分析、AI…等),創新思考提出問題之可能解決方案。
2. 學會運用同理心分析,瞭解使用者需求並定義問題。
3. 熟悉創意發想提出問題解決的方案。
4. 培養設計與實作產品、服務或營運模式原型的能力。
5. 瞭解創意構想及原型測試如何協助解決問題。
6. 學習特定產業或領域的實務知識。
7. 增進跨領域溝通與團隊合作之能力。
1. Course Overview
This course is an integrated topic implementation course of the School of Management. The School of Management forms a cross-system student team, cooperates with the industry to innovate and think about the actual problems of the industry, and proposes application of digital technologies (such as Internet, Internet of Things, cloud computing, and large data Analysis, AI, etc.) problem solution or prototype. During the process of problem exploration and resolution, the cross-departmental topic guidance teacher will cooperate with the teacher to provide topic guidance.
This course will conduct a design and thinking workshop between the second to third stages. The "Professional Instructor" will lead various groups of students, use design and thinking methods to explore usage requirements, defining problems, creative ideas, prototype production and testing, and propose to meet the needs of users that meet the needs of users Problem solution or prototype. In the middle and end of the school period, results will be published and contested to encourage students to invest in topical implementation and compete for high awards and honors.
2. Course objectives
1. For practical problems, learn how to apply digital technology (such as Internet, Internet of Things, cloud computing, large data analysis, AI, etc.), and innovatively think about possible solutions to raise questions.
2. Learn to use empathy analysis to understand user needs and define problems.
3. Be familiar with creative ideas and want to ask questions to solve the problem.
4. Cultivate the ability to design and implement products, services or operating model prototypes.
5. Understand how creative ideas and prototype testing can help solve problems.
6. Learn practical knowledge in a specific industry or field.
7. Improve cross-domain communication and team cooperation capabilities.
採用教師自編上課教材
參考書籍如下:
1.設計思考入門線上課程(https://www.youtube.com/watch?v=kw3HWluh8GI&list=PLKpy-Jhui_BrVxZudaQoRwUJDIngArVB8&index=2)
2.Larry Leifer等著,周宜芳譯(2019)。設計思考全攻略(Design Thinking Playbook)。台北:天下雜誌。
3.Tim Brown著,吳莉君譯(2010)。設計思考改造世界(Change by Design: How Design Thinking Transforms Organizations and Inspires Innovation)。台北:聯經出版公司。
4.Ellen Lupton著,林育如譯(2012)。圖解設計思考:好設計,原來是這樣「想」出來的!(Graphic Design Thinking: Beyond Brainstorming)。台北:商周出版。
5.日經設計編輯部著,陳光棻譯(2016)。設計思考第一現場:由創意思考案例入手,讓您從發想到實踐,輕鬆駕馭最貼近顧客需求的商業新模式(実践デザイン・シンキング)。台北:中國生產力中心。
Use the teacher to edit the course materials
The reference books are as follows:
1. Design and think about the online course of entry (https://www.youtube.com/watch?v=kw3HWluh8GI&list=PLKpy-Jhui_BrVxZudaQoRwUJDIngArVB8&index=2)
2. Larry Leifer, translated by Zhou Yifang (2019). Design Thinking Playbook. Taipei: The World Magazine.
3. by Tim Brown, translated by Wu Lijun (2010). Change by Design: How Design Thinking Transforms Organizations and Inspires Innovation. Taipei: a joint publishing company.
4. By Ellen Lupton, Lin Yuru (2012). Illustration design thinking: Good design, it turns out that this is how it is "thinked"! (Graphic Design Thinking: Beyond Brainstorming). Taipei: Published by Shang and Zhou dynasties.
5. Written by the Daily Design and Editing Department, translated by Chen Guangfen (2016). Design and thinking first scene: Starting from creative thinking cases, you can think of real ideas and easily learn a new business model that is close to customers' needs (天子ザイザイコシンキキグ). Taipei: China Production Force Center.
評分項目 Grading Method | 配分比例 Grading percentage | 說明 Description |
---|---|---|
平時練習與作業(含期中報告、彈性學習)平時練習與作業(含期中報告、彈性學習) Regular practice and operations (including interim reports and elastic learning) |
30 | |
期末專題成果期末專題成果 Final topic results |
40 | |
課堂參與(上課出席、指導老師meeting、專題團隊參與)課堂參與(上課出席、指導老師meeting、專題團隊參與) Class meeting (attendance in class, instructing teachers meeting, and topic team participation) |
30 |