(1)數位景觀理論
1. 文獻回顧景觀、建築、藝術、工業設計及其他相關領域之數位媒材應用發展歷程。
2. 探索全球最新數位媒材在景觀規劃設計上的應用與實作案例。
3. 討論此種應用方法的優劣、特質與適用範圍。
(2)數位工具操作
1. 除了文獻回顧探討數位景觀理論之外,同時也必須實際上機操作練習使用軟體。
2. 學習操作Lumion與3ds max的2D與3D應用和Photoshop後製。
3. 學習應用軟體於實際案例上。技術層面:總論與基本操作、2D Shape與模型製作的基礎觀念、Loft與Fit建模、Mesh建模一、Mesh建模二、基礎材質、進階材質、攝影機與基礎燈光、進階燈光、動畫、動畫編輯與輸出、模擬整合與後製等。(1) Digital landscape theory
1. Revise the development process of digital media application in landscape, architecture, art, industrial design and other related fields.
2. Explore the application and practical cases of the world's latest digital media in landscape planning design.
3. Discuss the advantages, characteristics and applicable scope of this application method.
(2) Digital tool operation
1. In addition to reviewing and exploring digital landscape theory, the software must also be practiced using the machine.
2. Learn to operate 2D and 3D applications and Photoshop after-production of Lumion and 3ds max.
3. Learn application software in actual cases. Technical layer: Overview and basic operations, basic concepts of 2D Shape and modeling, Loft and Fit modeling, Mesh modeling 1, Mesh modeling 2, basic material, advanced material, photographer and basic light, advanced light, animation, animation editing and output, simulation integration and post-production, etc.
(1) 隨堂講義(補充教材)。
(2) 黃義淳(2015),3ds Max 2016動畫設計啟示錄,碁峯資訊。
(3) 黃義淳(2012),2013 3ds Max 3D視覺設計與絕佳動畫表現,碁峯資訊。
(4) 邱聰倚(2012),3ds Max室內設計美學,碁峯資訊。
(5) 恩光技術團隊(2006),AutoCAD與3ds max立體造型整合應用,碁峯資訊(若可購得則當作上課用書)。
(6) Ervin, Stephen and Hope Hasbrouck(2001). Landscape Modeling: Digital Techniques for Landscape Visualization, The McGraw-Hill Companies, Inc.
(7) 水晶石數字科技,2008,Photoshop/3ds max建築表現記法I,松崗圖書。
(8) 魔方空間,2008,3ds Max室內透視圖與戶型設計,松崗圖書。
(9) 黃義淳,2008,3ds max 2008初探動畫美學,碁峰資訊股份有限公司。
(10) 聖工坊洪聖發,2008,3ds max建築動畫密碼,上奇科技出版。
(11) 姚勇、鄢竣,2006,紅色風暴III-3ds max建築表現實例教程,松崗圖書。
(12) 恩光技術團隊,2006,AutoCAD與3ds max立體造型與整合應用,碁峰資訊股份有限公司。
(13) 聖工坊洪聖發,2003,3ds max建築動畫奇蹟,文魁資訊股份有限公司(上課用書)。
(14) THU課程數位教學平台中之補充檔案
(1) Lectures in the hall (supplementary textbooks).
(2) Huang Yichun (2015), 3ds Max 2016 animation design revelation record, Ozawa information.
(3) Huang Yichun (2012), 2013 3ds Max 3D visual design and ultimate animation performance, information from Ozawa.
(4) Qiu Tingyi (2012), 3ds Max Indoor Design Aesthetics, and Avon Information.
(5) Enguang Technology Team (2006), AutoCAD and 3ds max three-piece styling integrated application, and Avon information (if available, it will be regarded as a course book).
(6) Ervin, Stephen and Hope Hasbrouck (2001). Landscape Modeling: Digital Techniques for Landscape Visualization, The McGraw-Hill Companies, Inc.
(7) Crystal Stone Digital Technology, 2008, Photoshop/3ds max architectural representation I, Songlang Book.
(8) Rubik's Cube Space, 2008, 3ds Max Interior Transparent Pictures and Customer Design, Songlang Book.
(9) Huang Yichun, 2008, 3ds max 2008 Preliminary exploration of animation and aesthetics, Grefour Information Co., Ltd.
(10) Hong Shengfu, 2008, 3ds max architecture animation password, published by Shangqi Technology.
(11) Yao Yong and Yan Jun, 2006, Red Storm III-3ds Max Architecture Performance Tutorial, Songlang Book.
(12) Enguang Technology Team, 2006, AutoCAD and 3ds max three-dimensional styling and integrated application, GF Information Co., Ltd.
(13) Hong Shengfu, 2003, 3ds max architecture animation miracle, Wenkui Information Co., Ltd. (Course Book).
(14) Replenishment files in the THU course digital teaching platform
評分項目 Grading Method | 配分比例 Grading percentage | 說明 Description |
---|---|---|
出席狀況與平時上課主動參與、發問及建議之表現出席狀況與平時上課主動參與、發問及建議之表現 Attendance and active participation, questions and suggestions during the course |
20 | |
課堂練習及課後作業課堂練習及課後作業 Classroom practice and post-school operation |
40 | |
期中考或期中報告期中考或期中報告 Midterm exam or midterm report |
20 | |
期末考或期末報告期末考或期末報告 Final exam or final report |
20 |