1. 學習與應用完全訊息靜態賽局、完全訊息動態賽局、不完全訊息靜態賽局及不完全訊息動態賽局四種基本賽局模型。
2. 學習競合策略之理論與在實務之應用。
3. 建立對生活之周遭事務設立賽局模型之能力。
4. 協助同學以賽局模型發展嚴謹的實務論文。1. Learn and apply four basic game models: full message static game, full message dynamic game, incomplete message static game, and incomplete message dynamic game.
2. Learn the theory of competitive strategies and the application of practical activities.
3. Establish the ability to establish a competition model for the affairs around life.
4. Help students develop serious practical essays based on the competition model.
Joseph E. Harrington, Jr. 2009, Games, Strategies, and Decision Making, Worth.
Joel Watson, 2008, Strategy:An Introduction to Game Theory, 2ed. Norton
Brandenburger, A. M., & Nalebuff, B. J. 1996. Co-opetition. New York:Currency Doubleday.(許恩得譯,民國93年,競合策略,培生)
Dixit, skeath, and Reiley, Game of Strategy, 3th ed. Norton
許恩得,民國98年,競合典範,培生。
Joseph E. Harrington, Jr. 2009, Games, Strategies, and Decision Making, Worth.
Joel Watson, 2008, Strategy: An Introduction to Game Theory, 2ed. Norton
Brandenburger, A. M., & Nalebuff, B. J. 1996. Co-opetition. New York: Currency Doubleday. (Queen Delu, 1993, Competitive Strategy, Pearson)
Dixit, skeath, and Reiley, Game of Strategy, 3th ed. Norton
Xu Ende, in 1998, he was a competing classic and was trained.
評分項目 Grading Method | 配分比例 Grading percentage | 說明 Description |
---|---|---|
課堂參與討論課堂參與討論 Class Participation and Discussion |
20 | |
考試與作業考試與作業 Exams and Works |
30 | |
學期報告學期報告 Study period report |
50 |