遊戲是什麼?遊戲與社會有什麼關聯?遊戲可以改變世界嗎?
一般以為,遊戲只是孩童用來打發時間的東西,成人如果玩了太多遊戲,就會被視為不夠成熟、遠離現實、逃避責任、不事生產等等。或是認為,儘管遊戲可以釋放壓力、帶來歡笑、聯絡感情,但是畢竟不夠正經、與知識無關、甚至會落入資本主義的商業消費邏輯。因此,玩玩就好,切勿沉迷。對於社會科學來說,倘若知識得以透過實踐介入社會,構思Erik Olin Wright所謂的「真實烏托邦」,也就是更好的社會,那麼除了審議民主、參與式預算、團結經濟、藝術介入社會等等,是否存在著其他的可能性,能夠在社區營造與地方創生的宏大課題之下,形構創新實踐的另類想像?
本課程嘗試另一種不同的思考與實作,也就是「遊戲」。遊戲並非外於日常生活,它正是構成人類文明與社會關係的核心要素。一如文化史家Johan Huizinga所主張,「處於最初階段的文明乃是被遊戲出來的。它不是像嬰兒從子宮脫離出來那樣從遊戲中產生出來的,而是在遊戲中並做為遊戲產生出來且永遠也不脫離遊戲的。」因此,舉凡語言、體育、法律、戰爭、知識、詩歌、神話、哲學、藝術等等,都是遊戲在人類文明與文化中的具體展現。更進一步來說,遊戲乃是「一種完全有意置身於『日常』生活之外的、『非嚴肅的』但同時又強烈吸引遊戲者的自由活動。它是一種不與任何物質利益相聯繫的活動,從它那裡無利可圖。它按照固定的規則並以某種有序的方式活動在它自己的時空範圍內。它促進社會團體的形成,這些團體喜歡用詭祕的氣氛包裹自己,同時傾向於以喬裝或其他方式強調他們與普通世界的不同。」這意謂著在遊戲之中,遊戲者可以感受到不同於日常生活經濟行為邏輯之外的世界觀,能夠在遊戲過程中發揮自身的感性創造力,甚至能夠在遊戲過程中與他人建立社會連結。
職是之故,本課程希望充分探討與試驗「遊戲」做為社會創新實踐的可能性,並且在課程中充分結合遊戲元素,寓教於樂,玩轉社會。課程名稱「中區大作戰」,一方面點出本課程的實作場域為臺中市中區,另一方面點出本課程不只是玩遊戲,更要親手做遊戲,透過遊戲進行社區實踐,與所有課程參與者一同思考舊城活化的可能。
What is a game? What does a game have to do with society? Can games change the world?
Generally speaking, games are just things that children use to make time. If adults play too many games, they will be regarded as immature, remote from reality, evading responsibility, not producing, etc. Or think that although games can release pressure, bring laughter, and contact feelings, they are not serious, have nothing to do with knowledge, and even fall into capitalist business consumption logic. Therefore, just play and don’t indulge. For social science, if knowledge can be able to intervene in society through practical research and to conceive what Erik Olin Wright calls a "real Utopia", that is, a better society, then besides appraisal democracy, participation in budgeting, group economy, art involvement in society, etc., are there other possibilities that can form an alternative imagination of innovative reality under the grand topic of community-building and local creation?
This course tries to another different thinking and practice, which is "game". Games are not beyond daily life, they are the core element of the relationship between adult civilization and society. As cultural historian Johan Huixinga advocated, "Civilization that is in the first stage is produced by the game. It is not produced from the game like a baby is dismissed from the Zigong Palace, but is produced in the game and never leaves the game." Therefore, language, sports, law, war, knowledge, poetry, mythology, philosophy, art, etc. are concrete manifestations of the game in human civilization and culture. Going further, the game is "a free activity that is completely intentionally outside the "daily" life, but also strongly attracts the gamers. It is an activity that is not associated with any material interests, from which it is unprofitable. It acts in its own time and space scope in a fixed rule and in an orderly manner. It promotes the formation of social groups. , these groups like to wrap themselves in a silent atmosphere, and at the same time they tend to emphasize their differences from the ordinary world in a matrimonial or other way. "This means that in the game, gamers can feel the world view different from the logic of economic behavior in daily life, and can develop their own emotional creativity during the game, and even establish social connections with others during the game.
Because of the job, this course hopes to fully explore and experiment with the possibility of "game" as a social innovation practice, and to fully combine game elements in the course, combine education with fun and play society. The course is called "Central District Battle". On the one hand, it points out that the practical field of this course is Taichung City Central District. On the other hand, it points out that this course is not only about playing games, but also about doing games manually, conducting community practices through games, and thinking about the possibility of revitalization of old cities with all course participants.
本課程無指定教科書,閱讀與參考資料皆提供於教學平台。針對本課程主題,仍推薦值得閱讀的相關書籍:
1. 愛社享生活文化有限公司,《臺中舊城生活博物館漫畫小書》。【指定閱讀】
. 第一冊,1938年「宮原武熊的一天」
. 第二冊,1947年「和平日報:二七部隊」
. 第三冊,1903年「臺中公園的前世今生」
. 第四冊,1964年「綠川點點滴滴的日子」
. 第五冊,1991年「東協廣場」
2. 相關案例報導
. 李晏佐(2020)。〈遊戲玩起來!――「中區大作戰」的作戰報告書〉【上、中、下】。HISP 人文創新與社會實踐電子報,第76、77、78期(2020年3、4、5月)。(https://www.hisp.ntu.edu.tw/report_paper?id=326)
. 林裔心(2020)。〈二市力桌遊:太現實!開店真的沒那麼容易的「二市場風雲」〉。HISP 人文創新與社會實踐電子報,第83期(2020年10月)。(https://www.hisp.ntu.edu.tw/news/epapers/96/articles/357)
. 洪琪毓(2020)。〈遊戲帶入社區據點:「友豪人生」體驗街友日常〉。HISP 人文創新與社會實踐電子報,第83期(2020年10月)。(https://www.hisp.ntu.edu.tw/news/epapers/96/articles/356)
There are no designated textbooks in this course, and reading and reference materials are provided on the teaching platform. Regarding the theme of this course, we still recommend related books worth reading:
1. Aishexiang Life Culture Co., Ltd., "Taizhong Old City Life Museum Comic Book". 【Specified reading】
. The first book, 1938 "A Day in Miyahara Takehara"
. Second book, 1947 "Peace Day: Team 27"
. The third book, 1903 "Previous and Present Life of Taichung Park"
. The fourth book, 1964 "The Days of Green River Points"
. The fifth edition, 1991 "East Alliance Plaza"
2. Related case reporting
. Li Yanzuo (2020). 〈Game starts playing! --The Battle Report of "The Central Region Battle"〉【Part 1, Middle, Lower】. HISP Humanistic Innovation and Social Integrity E-News, No. 76, 77, 78 (March, April, May, 2020). (https://www.hisp.ntu.edu.tw/report_paper?id=326)
. Lin Yixin (2020). 〈Ershili Table Tour: Too Real! It is really not that easy to open a store. HISP Humanistic Innovation and Social Integrity E-News, Issue 83 (October 2020). (https://www.hisp.ntu.edu.tw/news/epapers/96/articles/357)
. Hong Qiyu (2020). 〈Game into the community point: "Life of Friends" to experience the daily life of street friends>. HISP Humanistic Innovation and Social Integrity E-News, Issue 83 (October 2020). (https://www.hisp.ntu.edu.tw/news/epapers/96/articles/356)
評分項目 Grading Method | 配分比例 Grading percentage | 說明 Description |
---|---|---|
課堂出席與課堂表現課堂出席與課堂表現 Class attendance and class performance |
20 | 依課程出席與課堂表現予以評量。 |
課程心得課程心得 Course experience |
40 | 共繳交四份,每人每份至少1000字,不接受遲交。 |
遊戲設計與製作遊戲設計與製作 Game design and production |
40 | 依據社區場域踏查之素材,以組別為單位,製作具有社區場域之社會文化意涵,並且反映特定社會議題之遊戲。學期末將由各組彼此體驗遊戲,並繳交遊戲設計原型書。 |