本課程之目標,是在藉由對於運動休閒領域之相關理論、議題與策略的探討;以及對於運動休閒產業之類別、法規、經營實務、服務觀念、產品設計與行銷、運動休閒活動企劃與運動管理等等相關產、官、學結合之能力的學習;同時也需強化與現代高科技諸如5G、AI人工智慧、大數據、物聯網、車聯網等等之跨領域整合應用之創新能力的培養,冀能提升學生之專業能力與增進職場之競爭力。The goal of this course is to explore related theories, issues and strategies in the sports and leisure field; as well as related to categories, regulations, business practices, service concepts, product design and marketing, sports and leisure activities planning and sports management, and other related industries such as sports and leisure industries. , official and academic integration capabilities are also needed; at the same time, the cultivation of innovative capabilities of cross-domain integration applications with modern high-tech such as 5G, AI artificial intelligence, large data, Internet of Things, vehicle networks, etc., hoping to enhance students' professional capabilities and compete in their careers.
高俊雄(2013)。運動休閒管理。臺北市:華都。
張武恭(2016)。創意跨領域整合與轉化教學: 藝術‧美學‧行銷‧健康‧情緒 。 新竹縣:竹北市 : 卡索谷天才培育中心。
Wu-kung Chang (2014). Exercise, motivation, constraints, and healthy aging of the elderly in Taiwan.U.S.A. AL, United States Sports Academy.
Gao Junxiong (2013). Sports and leisure management. Taipei City: Huadu.
Zhang Wugong (2016). Creative cross-domain integration and transformation teaching: Art‧Aesthetics‧Promotion‧Health‧Emotion. Hsinchu County: Zhubei City: Kaso Valley Genius Cultivation Center.
Wu-kung Chang (2014). Exercise, motivation, constraints, and healthy aging of the elderly in Taiwan.U.S.A. AL, United States Sports Academy.
評分項目 Grading Method | 配分比例 Grading percentage | 說明 Description |
---|---|---|
期中考期中考 Midterm exam |
25 | |
期末考期末考 Final exam |
25 | |
平時表現平時表現 Normal performance |
25 | |
期末報告期末報告 Final report |
25 |