本學期課程目標為延續上學年學習,並透過實體展示、計畫書撰寫、影像紀錄等多元方式呈現學習成果。The course goal of this semester is to continue the learning of the previous school year and present the learning results through multiple methods such as physical display, plan writing, and video recording.
「語文與溝通」課程讓教學現場成為以「學」「習」作中心的場域,而能培育「深厚的博雅底蘊」,乃以「溝通」為主軸,以「2+1」為設計架構,落實「跨域」的對話。
在六大範疇的支柱中,「2+1」的第一個概念是,突破中文、英文單一授課的模式,在中文、英文分別授課(2)與共時授課(1)的靈活運用裡,從建立聽說讀寫的基本能力作開端,奠定深度「連結」(Connect)的基礎,不僅讓語文成為專業學習與社會需求的基礎能力,更能對不同文化產生深度與廣度的對話。
「2+1」的第二個概念是,以大二上(1)的成果展呈現大一兩學期(2)的學習成果,強調在學習的過程中,探索「語文與溝通」和專業學習、社會需求之間的關連,並在學習的成就感中,獲得學習的動機。
The "Language and Communication" course makes the teaching scene a field centered on "learning" and "learning", and can cultivate "profound liberal arts foundation". It takes "communication" as the main axis and "2+1" as the design structure to implement "Cross-domain" dialogue.
Among the pillars of the six major areas, the first concept of "2+1" is to break through the single teaching model of Chinese and English. Through the flexible use of separate teaching in Chinese and English (2) and simultaneous teaching (1), from the establishment of Starting with the basic abilities of listening, speaking, reading and writing, it lays the foundation for deep "Connect", which not only makes Chinese a basic ability for professional learning and social needs, but also enables in-depth and broad dialogues with different cultures.
The second concept of "2+1" is to use the achievement exhibition of the sophomore year (1) to present the learning results of the first two semesters (2), emphasizing the exploration of "Chinese and Communication", professional learning, and society in the learning process. The connection between needs and the motivation to learn are gained from the sense of achievement in learning.
如果這樣,會怎樣?:胡思亂想的搞怪趣問 正經認真的科學妙答
What If?:Serious Scientific Answers to Absurd Hypothetical Questions
作者: 蘭德爾•門羅(Randall Munroe)
譯者: 黃靜雅
出版社:天下文化
出版日期:2015/01/27
怪奇事物所:你知道嗎?其實我們都很怪!
作者: 怪奇事物所所長
出版社:時報出版
出版日期:2018/10/23
文化與文創
作者: 漢寶德
出版社:聯經出版公司
出版日期:2014/10/03
創意思考與文創應用
作者: 賀瑞麟, 葉晉嘉, 蔡玲瓏, 朱旭中, 張重金
出版社:五南
出版日期:2018/04/25
桌遊課:原來我玩的不只是桌遊,是人生
Life Lessons Learned From Board Games
作者: 許榮哲, 歐陽立中
出版社:遠流
出版日期:2016/11/30
就是愛玩桌遊!:精選全球最暢銷35種桌上遊戲規則.贏家秘技.必備知識
作者: 黑豬
出版社:高寶
出版日期:2012/05/30
What happens if so? : Random and funny questions, serious and scientific answers
What If? :Serious Scientific Answers to Absurd Hypothetical Questions
Author: Randall Munroe
Translator: Huang Jingya
Publisher: Tianxia Culture
Publication date: 2015/01/27
The Place for Stranger Things: Did You Know? In fact, we are all weird!
Author: Director of Strange Things
Publisher: Times Publishing
Publication date: 2018/10/23
Culture and Creativity
Author: Han Baode
Publisher: Lianjing Publishing Company
Publication date: 2014/10/03
Creative thinking and application of cultural creativity
Author: He Ruilin, Ye Jinjia, Cai Linglong, Zhu Xuzhong, Zhang Chongjin
Publisher: Wunan
Publication date: 2018/04/25
Board game class: It turns out that what I play is not just board games, but life
Life Lessons Learned From Board Games
Author: Xu Rongzhe, Ouyang Lizhong
Publisher: Yuanliu
Publication date: 2016/11/30
I just love playing board games! : Selected 35 best-selling table game rules in the world. Winner's secrets. Essential knowledge
Author: Black Pig
Publisher: KBA
Publication date: 2012/05/30
評分項目 Grading Method | 配分比例 Grading percentage | 說明 Description |
---|---|---|
個人成績個人成績 personal results |
30 | |
小組成績小組成績 group results |
30 | |
成果展示成果展示 Achievements display |
40 |