2878 - Digital Lives, Cyborg Anthropology and Sustainability 英授 Taught in English

Digital Lives, Cyborg Anthropology

教育目標 Course Target

*Introduce anthropology. Students will be introduced to basic anthropological concepts including culture and social change, to provide students with a more holistic appreciation of human diversity.

*Conduct cross-cultural analysis. Students will develop critical thinking skills by using cross-cultural analysis to understand cyber cultures and technology in different cultures. This will allow students to develop a broader understanding of the role technology plays in different cultures, and compare and contrast how technology is used at different times.

*Identify new digital objects of anthropological study. Students will be given a foundation to better understand and analyze digital objects. These objects are similar to artifacts and/or material cultural which can help students not only understand current trends, how and why humans interact with the digital realm, but also future trends and phenomena in digital cultures.

*Identify and explain how society is changing and what impact that has on sustainability. Students will be able to elaborate on how digital technology is shaping humanity: both the challenges and the potentials. In so doing, students will be able to describe how the digital realm can contribute to processes of sustainability in the real world.

*Introduce anthropology. Students will be introduced to basic anthropological concepts including culture and social change, to provide students with a more holistic appreciation of human diversity.

*Conduct cross-cultural analysis. Students will develop critical thinking skills by using cross-cultural analysis to understand cyber cultures and technology in different cultures. This will allow students to develop a broader understanding of the role technology plays in different cultures, and compare and contrast how technology is used at different times.

*Identify new digital objects of anthropological study. Students will be given a foundation to better understand and analyze digital objects. These objects are similar to artifacts and/or material cultural which can help students not only understand current trends, how and why humans interact with the digital realm, but also future trends and phenomenonna in digital cultures.

*Identify and explain how society is changing and what impact that has on sustainability. Students will be able to elaborate on how digital technology is shaping humanity: both the challenges and the potentials. In so doing, students will be able to describe how the digital realm can contribute to processes of sustainability in the real world.

參考書目 Reference Books

Digital Anthropology (DA)
Edited by Daniel Miller and Heather Horst, Bloomsbury Academic (2012)

Human No More: Digital Subjectivities, Unhuman Subjects, and the End of Anthropology (HNM)
Edited by Neil L. Whitehead, University Press of Colorado (2012)

The Cyborg Handbook (CH)
Edited by Chris Hables-Gray, Routledge (1995)

Coming of Age in Second Life: An Anthropologist Explores the Virtually Human (SL)
Authored by Tom Boellstorff, Princeton University Press (2015)

Digital Anthropology (DA)
Edited by Daniel Miller and Heather Horst, Bloomsbury Academic (2012)

Human No More: Digital Subjectivities, Unhuman Subjects, and the End of Anthropology (HNM)
Edited by Neil L. Whitehead, University Press of Colorado (2012)

The Cyborg Handbook (CH)
Edited by Chris Hables-Gray, Routledge (1995)

Coming of Age in Second Life: An Anthropologist Explores the Virtually Human (SL)
Authored by Tom Boellstorff, Princeton University Press (2015)

評分方式 Grading

評分項目
Grading Method
配分比例
Percentage
說明
Description
Attendance and Participation
Attendance and Participation
30 Attendance and Active Participation
Offline Diary Project
Offline Diary Project
20 Keep a diary of your offline life
Minecraft Project
Minecraft Project
20 Engage with the Minecraft community and discuss your findings
Final Exam
Final Exam
20 Final Exam
Discussions/Quizzes
Discussions/Quizzes
10 Participation in discussions and weekly Kahoot! quizzes

授課大綱 Course Plan

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課程資訊 Course Information

基本資料 Basic Information

  • 課程代碼 Course Code: 2878
  • 學分 Credit: 2-0
  • 上課時間 Course Time:
    Wednesday/9,10[M107]
  • 授課教師 Teacher:
    Sean Alan Graham
  • 修課班級 Class:
    永續學程1-4
選課狀態 Enrollment Status

目前選課人數 Current Enrollment: 12 人

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