*Introduce anthropology. Students will be introduced to basic anthropological concepts including culture and social change, to provide students with a more holistic appreciation of human diversity.
*Conduct cross-cultural analysis. Students will develop critical thinking skills by using cross-cultural analysis to understand cyber cultures and technology in different cultures. This will allow students to develop a broader understanding of the role technology plays in different cultures, and compare and contrast how technology is used at different times.
*Identify new digital objects of anthropological study. Students will be given a foundation to better understand and analyze digital objects. These objects are similar to artifacts and/or material cultural which can help students not only understand current trends, how and why humans interact with the digital realm, but also future trends and phenomena in digital cultures.
*Identify and explain how society is changing and what impact that has on sustainability. Students will be able to elaborate on how digital technology is shaping humanity: both the challenges and the potentials. In so doing, students will be able to describe how the digital realm can contribute to processes of sustainability in the real world. *Introduce anthropology. Students will be introduced to basic anthropological concepts including culture and social change, to provide students with a more holistic appreciation of human diversity.
*Conduct cross-cultural analysis. Students will develop critical thinking skills by using cross-cultural analysis to understand cyber cultures and technology in different cultures. This will allow students to develop a broader understanding of the role technology plays in different cultures, and compare and contrast how technology is used at different times.
*Identify new digital objects of anthropological study. Students will be given a foundation to better understand and analyze digital objects. These objects are similar to artifacts and/or material cultural which can help students not only understand current trends, how and why humans interact with the digital realm, but also future trends and phenomena in digital cultures.
*Identify and explain how society is changing and what impact that has on sustainability. Students will be able to elaborate on how digital technology is shaping humanity: both the challenges and the potentials. In so doing, students will be able to describe how the digital realm can contribute to processes of sustainability in the real world.
Digital Anthropology (DA)
Edited by Daniel Miller and Heather Horst, Bloomsbury Academic (2012)
Human No More: Digital Subjectivities, Unhuman Subjects, and the End of Anthropology (HNM)
Edited by Neil L. Whitehead, University Press of Colorado (2012)
The Cyborg Handbook (CH)
Edited by Chris Hables-Gray, Routledge (1995)
Coming of Age in Second Life: An Anthropologist Explores the Virtually Human (SL)
Authored by Tom Boellstorff, Princeton University Press (2015)
Digital Anthropology (DA)
Edited by Daniel Miller and Heather Horst, Bloomsbury Academic (2012)
Human No More: Digital Subjectivities, Unhuman Subjects, and the End of Anthropology (HNM)
Edited by Neil L. Whitehead, University Press of Colorado (2012)
The Cyborg Handbook (CH)
Edited by Chris Hables-Gray, Routledge (1995)
Coming of Age in Second Life: An Anthropologist Explores the Virtually Human (SL)
Authored by Tom Boellstorff, Princeton University Press (2015)
評分項目 Grading Method | 配分比例 Grading percentage | 說明 Description |
---|---|---|
Attendance and ParticipationAttendance and Participation attendance and participation |
30 | Attendance and Active Participation |
Offline Diary ProjectOffline Diary Project offline diary project |
20 | Keep a diary of your offline life |
Minecraft Project Minecraft Project Minecraft project |
20 | Engage with the Minecraft community and discuss your findings |
Final ExamFinal Exam final exam |
20 | Final Exam |
Discussions/Quizzes Discussions/Quizzes discussions/quizzes |
10 | Participation in discussions and weekly Kahoot! quizzes |