本課程為跨領域學習課程,希望藉由此課程讓不同領域的學⽣,對於互動創新設計體驗中,對於認知科學有更明⽩的操作。
本課程會邀請國內外知名的專家學者前來分享以及進⾏短期的⼯作營的學習,⽽放置的場域可以配合東海⼤學校內或東海藝術街等地⽅。
希望藉由互動體驗的認知科學引起更多⼈的共鳴,進⽽產⽣更多的學習興趣。This course is a cross-domain learning course. We hope that through this course, students from different fields will have a clearer operation on knowledge science in their interactive innovative design experience.
This course invites well-known experts from home and abroad to share and conduct short-term work learning, and the places placed can be coordinated with Donghai University campus or Donghai Art Street and other places.
We hope to use interactive experience to arouse more people's co-stars and generate more learning interest.
Andy Pratt、Jason Nunes 人本X互動設計:有溫度的思考,讓設計滿足使用需求
張亮 , PCuSER電腦人文化 細節決定互動設計的成敗
陳建雄 互動設計(二版)
蔡其蓁,陳光雄 遊戲主題與變奏:邁向幼兒體感互動遊戲創發之路
林碧珍,蔡寶桂數學魔術與遊戲設計
吳國斌、李斌、閻驥洲 Kinect人機互動體感探索終極體驗:同場加映 微軟菁英大挑戰得獎專題剖析
Andy Pratt, Jason Nunes Human-oriented X interactive design: warm thinking to make the design meet the needs of use
Zhang Liang, PCuSER Computer Culture Decision on the Decision of Interactive Design
Chen Jianxiong Interactive Design (Second Edition)
Cai Qizhen, Chen Guangxiong Game Theme and Changes: The Road to Creation of Meyer-to-Children's Interactive Game
Lin Bizhen, Cai Baogui Mathematical Magic and Game Design
Wu Guobin, Li Bin, and Guan Baizhou Kinect's ultimate experience in exploring the interactive sense of human-machine: screening on the scene Analysis of the topic of winning the award of the micro-elite challenge
評分項目 Grading Method | 配分比例 Grading percentage | 說明 Description |
---|---|---|
設計發展過程與學習參與度設計發展過程與學習參與度 Design development process and learning participation |
20 | 議題專案發想 |
創新設計認知科學專題設計創新設計認知科學專題設計 Innovative Design Knowledge Scientific Topic Design |
50 | 學期專案 |
平時參與平時參與 Regularly participate |
30 |