動漫畫是動畫和漫畫兩種創作之合稱,在創作的發展及形式上有諸多類似的關連性。由於動漫畫擁有龐大的次文化消費族群,因此形成一股流行文化趨勢;又動漫畫的內容包含休閒娛樂、教育文化以及廣告宣傳等不同面向,在生活中影響著我們的思考模式及觀念,因此在視覺文化的議題中常被提出來討論,而在創作上因基本之概念及科技運用之整合,因此動漫畫出現很多不同的風格及表現形式。
本課程著重在了解動漫畫劇本創作的基本概念,介紹漫畫的起源發展、創作意念、動漫畫劇本思考、手繪創作的表現形式、媒材與電腦媒體運用與探索等。以期建立同學對動漫畫劇本創作有更清楚的認知及概念。
Animation is a combination of two creations: animation and comics, and there are many similar connections in the development and form of creation. Because animation paintings have a large subcultural consumer group, it forms a popular culture trend; the content of animation paintings includes different aspects such as leisure entertainment, education and culture, and advertising, which affects our thinking patterns and concepts in life. Therefore, they are often proposed for discussion in the discussion of visual culture. In terms of creation, due to the integration of basic concepts and technological use, animation paintings have many different styles and expression forms.
This course focuses on understanding the basic concepts of comic book creation, introducing the origin and development of comics, creative ideas, comic book thinking, expression forms of hand-drawn creation, media and computer media use and exploration, etc. In order to establish students who have a clearer understanding and concept of animation script creation.
此課程為提升學生對數位藝術與設計創作的製作,藉由對動漫畫創作與相關文化的認識,從故事的發想確立、劇本創作階段、畫面呈現等階段性形式演練和講述,並介紹流動影像將關剪輯軟體的特性與表現(如繪聲繪影、Premiere、Aftereffect),引導學生將觀察、感受與想像轉化為圖像設計的表現形式。
This course is to improve students' production of digital art and design creation. Through the understanding of animation creation and related culture, students practice and talk from stage-by-stage forms such as story development confirmation, script creation stage, and picture presentation, and introduce the characteristics and representation of mobile images to edit software (such as sound painting, Premiere, Aftereffect), guiding students to transform their observation, feelings and imagination into representation forms of image design.
Mike Chinni張晴雯 譯(2005)圖像小說的編寫與繪製。台北永和市:視博文化。
趙瑩(2012)劇本創作與分鏡設計。佳魁資訊。
塚本博義著(2011)漫畫聖經7.最強分鏡破解技法。臺北市:尖端。ISBN978-957-10-4693-8
Andy Wyatt 譯Coral Yee(2011)數位動畫設計完全手冊新一代圖。ISBN:978-986-6142-05-5
Mike Chinni Zhang Qingwen Translated (2005) Editing and drawing of image novels. Yonghe City, Taipei: Video Culture.
Zhao Wei (2012) script creation and lens design. Jiakui Information.
Hiroyi Tsukamoto (2011) Comic Book 7. The strongest lens cracking technique. Taipei City: cutting-edge. ISBN978-957-10-4693-8
Andy Wyatt translates Coral Yee (2011) Digital animation design fully manual the next generation of pictures. ISBN:978-986-6142-05-5
評分項目 Grading Method | 配分比例 Grading percentage | 說明 Description |
---|---|---|
平常作業平常作業 Normal operation |
55 | |
期中考期中考 Midterm exam |
15 | |
期末考期末考 Final exam |
20 | |
學習態度學習態度 Learning attitude |
20 |