1159 - 新經濟與智慧營運專題
Special Topics on New Economy and Intelligent Operation
教育目標 Course Target
1. 導入美國史丹佛大學設計學院(Institute of Design at Stanford; the d.school)的設計思考方法,做為專題實作之教學法,帶領學生從使用者觀點,應用數位科技或AI科技解決企業提出之問題。推動以問題為導向(problem-based learning)之實作課程,培養學生解決現實問題之能力,引導學生將知識活用轉化及實作實踐,具備將問題轉變為機會之能力。
2. 組成跨系、甚至跨院之跨領域團隊,以問題導向方式,引導學生進行創意與實作,實地解決經濟上、市場上或產業提出之問題。
3. 結合理工領域與商管領域學生,動手製作原型,並測試可行性。
4. 藉由跨領域團隊,讓商管學生實際瞭解數位科技與AI的應用;也讓理工科系學生瞭解科技來自於人性,專注於使用者需求及商業可行性。
5. 經由企業實際出題,讓師生團隊接地氣試圖解決企業問題,促進未來產學合作之機會,也創造出學生第一手學習產業領域知識(domain knowledge)的機會。
1. Introduce the design thinking method from the Institute of Design at Stanford; the d.school in the United States as a teaching method for project implementation, leading students to apply digital technology or AI technology to solve problems raised by enterprises from the user's perspective. Promote problem-based learning practical courses to cultivate students' ability to solve real-life problems, guide students to transform and implement knowledge, and have the ability to turn problems into opportunities.
2. Form cross-department or even cross-school cross-field teams to guide students in a problem-oriented manner to carry out creativity and practice to solve problems raised by the economy, market or industry.
3. Combine students from science, engineering and business management fields to make prototypes and test feasibility.
4. Through cross-disciplinary teams, business and management students can actually understand the application of digital technology and AI; it also allows science and engineering students to understand that technology comes from human nature, focusing on user needs and commercial feasibility.
5. Through actual questions raised by companies, the teacher-student team can be down-to-earth in trying to solve corporate problems, promote opportunities for future industry-university cooperation, and also create opportunities for students to learn first-hand industry domain knowledge.
參考書目 Reference Books
1. 設計思考入門線上磨課師課程(http://taiwanmooc.org/course/intro/openedu-732/%E8%A8%AD%E8%A8%88%E6%80%9D%E8%80%83%E5%85%A5%E9%96%80)
2. Tim Brown著,吳莉君譯(2010)。設計思考改造世界(Change by Design: How Design Thinking Transforms Organizations and Inspires Innovation)。台北:聯經出版公司。
3. Ellen Lupton著,林育如譯(2012)。圖解設計思考:好設計,原來是這樣「想」出來的!(Graphic Design Thinking: Beyond Brainstorming)。台北:商周出版。
4. 日經設計編輯部著,陳光棻譯(2016)。設計思考第一現場:由創意思考案例入手,讓您從發想到實踐,輕鬆駕馭最貼近顧客需求的商業新模式(実践デザイン・シンキング)。台北:中國生產力中心。
1. Introduction to Design Thinking Online Course (http://taiwanmooc.org/course/intro/openedu-732/%E8%A8%AD%E8%A8%88%E6%80%9D%E8%80%83%E5%85%A5%E9%96%80)
2. Written by Tim Brown, translated by Wu Lijun (2010). Change by Design: How Design Thinking Transforms Organizations and Inspires Innovation. Taipei: Lianjing Publishing Company.
3. Written by Ellen Lupton, translated by Lin Yuru (2012). Illustrated design thinking: Good design turns out to be "thought out" like this! (Graphic Design Thinking: Beyond Brainstorming). Taipei: Shangzhou Publishing House.
4. Written by Nikkei Design Editorial Department, translated by Chen Guangfen (2016). The first scene of design thinking: Starting with creative thinking cases, you can move from idea to practice and easily control the new business model that is closest to customer needs (実practice デザイン・シンキング). Taipei: China Productivity Center.
評分方式 Grading
| 評分項目 Grading Method |
配分比例 Percentage |
說明 Description |
|---|---|---|
|
平時練習與作業 Daily exercises and homework |
30 | |
|
期末專題成果 Final topic results |
50 | |
|
課堂參與 class participation |
20 |
授課大綱 Course Plan
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課程資訊 Course Information
基本資料 Basic Information
- 課程代碼 Course Code: 1159
- 學分 Credit: 3-0
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上課時間 Course Time:Thursday/10,11,12[M116]
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授課教師 Teacher:黃延聰/陳靜瑜/許書偉/陳家偉/俞一唐/余心淳
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修課班級 Class:管理學院3,4
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選課備註 Memo:此為專題形式,第一週上課及演講必須於四/10、11、12出席,其餘時間請另與教師安排
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