6896 - 互動設計

Interaction Design

教育目標 Course Target

當代已經進入「虛實整合」的生活模式,許多食衣住行中所需要的溝通、消費、服務經驗,皆朝實體與數位化相互整合,人機互動體驗方向發展,「互動設計」(IxD)因此成為各領域發展體驗設計所需要「創新」的知識基礎,運用在增進設計數位產品、環境、系統與服務各個層面,在技術上涵蓋數位設計、程式設計、軟體工程、電子學、電控學、數位製造...等知識,另外也涉及藝術美學、社會心理學、行為學、人因工程等跨域知識,透過互動設計,得以啟發創新。

本互動設計課程延伸自「數創工坊」的互動基礎課程,目標在學習互動設計技術及探索可能的實際應用,課程將進階學習數位化設計製造流程、互動技術整合、使用者體驗探討,另一方面必須透過觀察、分析與調研,依此設計開發出源自於日常生活的互動體驗產品或相關應用的「原型」。

本課程將以不同主題的「工坊」(Workshop)模組的方式進行,會有集中幾次的密集互動技術工坊、議題松討論工坊與展示發表等。

The contemporary era has entered a lifestyle of "integration of reality and reality". Many communication, consumption, and service experiences required in food, clothing, housing, and transportation are developing in the direction of integrating physical and digital, human-computer interactive experiences. Therefore, "Interactive Design" (IxD) has become the "innovative" knowledge base required for the development of experience design in various fields. It is used in increasing Advanced design of digital products, environments, systems and services at all levels, technically covering digital design, programming, software engineering, electronics, electronic control, digital manufacturing, etc. It also involves cross-domain knowledge such as art aesthetics, social psychology, behavior, and human factors engineering. Through interactive design, innovation can be inspired.

This interactive design course is extended from the interactive basic course of the "Digital Innovation Workshop". The goal is to learn interactive design technology and explore possible practical applications. The course will provide advanced study of digital design and manufacturing processes, interactive technology integration, and user experience discussion. On the other hand, through observation, analysis and research, it is necessary to design and develop "prototypes" of interactive experience products or related applications derived from daily life.

This course will be conducted in the form of "Workshop" modules with different themes. There will be several intensive interactive technology workshops, topic-based discussion workshops, and presentations.

課程概述 Course Description

互動設計主要是以使用者為中心,探討使用者與所欲設計對像間得互動關係,從而設計出符合人性的產品。本課程同時介紹目前在互動設計研究領域的新趨勢與未來方向。課程將介紹互動設計定義、其重要性以及在數位產品創新中的角色。課程同時也包括如何發展互動設計以符合設計需求,以及互動設計的相關指標。同時課程中也包括本領域論文導讀。

Interactive design is mainly user-centered, exploring the interactive relationship between the user and the desired design object, thereby designing products that are in line with human nature. This course also introduces the current new trends and future directions in the field of interaction design research. The course will introduce the definition of interaction design, its importance and role in digital product innovation. The course also includes how to develop interaction design to meet design needs, as well as relevant indicators of interaction design. The course also includes introduction to papers in this field.

參考書目 Reference Books

互動設計,,陳建雄 著,全華圖書出版,2009年。
互動設計概論,葉謹睿 著,藝術家出版社出版,2010年。
實戰Scratch x Arduino運算思維能力養成,吳紹裳 著,碁峰出版,2018年。
Arduino物聯網最佳入門與應用:打造智慧家庭輕鬆學,楊明峰 著,碁峰出版,2018年。
Arduino創客之路,季雋, 傅瑛 著,博碩出版,2018年。
超圖解 Arduino 互動設計入門(第3版),趙英傑 著,旗標出版,2016年。
Python x Arduino物聯網整合開發實戰,Pratik Desai 著,CAVEDU團隊、曾吉弘翻譯,碁峰出版,2016年。
FabLife:衍生自數位製造的「製作技術的未來」,田中浩也 著,許郁文翻譯,馥林文化出版,2013年。

Interactive Design, written by Chen Jianxiong, published by Quanhua Books, 2009.
Introduction to Interaction Design, written by Ye Jinrui, published by Artist Press, 2010.
Practical Scratch x Arduino Computational Thinking Ability Development, written by Wu Shaoshang, published by Qifeng, 2018.
The best introduction and application of Arduino Internet of Things: Easy to learn to build a smart home, written by Yang Mingfeng, published by Qifeng, 2018.
The Arduino Maker's Road, written by Ji Jun and Fu Ying, published by Boshuo Publishing, 2018.
Hyper-Illustrated Introduction to Arduino Interactive Design (3rd Edition), written by Zhao Yingjie, Banner Publishing, 2016.
Python x Arduino IoT integrated development practice, written by Pratik Desai, translated by CAVEDU team and Zeng Jihong, published by Qi Feng, 2016.
FabLife: "The Future of Production Technology" Derived from Digital Manufacturing, written by Hiroshi Tanaka, translated by Xu Yuwen, Fulin Culture Publishing, 2013.

評分方式 Grading

評分項目
Grading Method
配分比例
Percentage
說明
Description
數位製造作業
digital manufacturing operations
15 應用數位模型到雷射切割/雕刻、3D列印技術
基礎程式設計作業
Basic programming assignments
15
Arduino互動作業
Arduino interactive homework
30

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選修-5817
數創碩學程1,2 邱浩修/林誠展 日/2,3,4[C114] 二/2,3,4[C208] 0-3 詳細資訊 Details

課程資訊 Course Information

基本資料 Basic Information

  • 課程代碼 Course Code: 6896
  • 學分 Credit: 0-3
  • 上課時間 Course Time:
    日/2,3,4[C114] Tuesday/2,3,4[C208]
  • 授課教師 Teacher:
    邱浩修/林誠展
  • 修課班級 Class:
    共選2-4,碩 (創藝院開)
  • 選課備註 Memo:
    創新與藝術學程,1-9週上課時間二/234,10-18週上課時間為日/234,5817併班
選課狀態 Enrollment Status

目前選課人數 Current Enrollment: 2 人

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