本課程為跨領域學習課程,希望藉由此課程讓不同領域的學生,對於互動體驗中的多媒體設計有更明白的操作。
本課程會邀請國內外知名的專家學者前來分享以及進行短期的工作營的學習,而放置的場域可以為東海大學校內或台中中區等地方。
希望藉由互動體驗的多媒體設計引起更多人的共鳴,進而產生更多的學習興趣。This course is a cross-domain learning course, and we hope that through this course, students from different fields will have a better understanding of multimedia design in interactive experience.
This course invites well-known experts from home and abroad to share and conduct short-term work management learning, and the area placed can be located on the campus of Donghai University or in the central area of Taichung.
We hope to arouse more people's co-stars through interactive experience multimedia design, and thus generate more learning interests.
Andy Pratt、Jason Nunes 人本X互動設計:有溫度的思考,讓設計滿足使用需求
張亮 , PCuSER電腦人文化 細節決定互動設計的成敗
陳建雄 互動設計(二版)
蔡其蓁,陳光雄 遊戲主題與變奏:邁向幼兒體感互動遊戲創發之路
林碧珍,蔡寶桂數學魔術與遊戲設計
吳國斌、李斌、閻驥洲 Kinect人機互動體感探索終極體驗:同場加映 微軟菁英大挑戰得獎專題剖析
Andy Pratt, Jason Nunes Human-oriented X interactive design: warm thinking to make the design meet the needs of use
Zhang Liang, PCuSER Computer Culture Decision on the Decision of Interactive Design
Chen Jianxiong Interactive Design (Second Edition)
Cai Qizhen, Chen Guangxiong Game Theme and Changes: The Road to Creation of Meyer-to-Children's Interactive Game
Lin Bizhen, Cai Baogui Mathematical Magic and Game Design
Wu Guobin, Li Bin, and Guan Baizhou Kinect's ultimate experience in exploring the interactive sense of Kinect: screening on the scene, analysis of the topic of winning the award of the micro-elite challenge
評分項目 Grading Method | 配分比例 Grading percentage | 說明 Description |
---|---|---|
設計發展過程與學習參與度設計發展過程與學習參與度 Design development process and learning participation |
20 | 議題發想 |
互動體驗專題設計互動體驗專題設計 Interactive experience topic design |
50 | 學期專案 |
平時參與平時參與 Regularly participate |
30 |