因為網路科技的發達,造就了沉浸在數位世界的網路青年、甚至網路老年。這種發展,讓主流社會輿論把握每次重大社會事件(例如,隨機殺人),批評虛擬世界對青少年身心的危害。網路世界當真是罪惡的淵藪嗎?
不,它讓我們過得更快樂、更便捷,更環保(電子公文、電子書...)、更有創意(學習),甚至創造出更多工作機會(ACG產業;學術研究議題)。一切看起來都那麼美好,不只是青少年,連大人們的世界也都因此受益!那些人又有什麼好狗吠的呢!
是啊,就經濟效用性質來看,數位科技的應用與壯大,幾乎是無可批評,也無法阻擋的;但正如動漫鋼之鍊金術師所凸顯的,這個世界是根據等價交換法則在運作的。我們因網路世界而有所得,但也終將因為沉浸其中而有所失。那麼,究竟我們將因此得到什麼,失去什麼?是得不償失呢?還是一椿高CP值的交易呢?恐怕就得冷靜下來好好思考了。
本課程就依著上述的等價交換原則,將數位世界放在虛擬世界這個更大的概念架構下,跨學科地結合社會學、心理學、哲學等觀點,佐以熱門的動漫、網路資訊及田野調查,探究網路世界的利弊得失,以期同學們能對數位世界對實際生活的影響,有更深入的體會。
Because of the development of online technology, online youth and even online elderly people who are immersed in the digital world. This development has allowed mainstream society to grasp every major social event (for example, random killing), criticizing the virtual harm to the physical and mental harm of young people. Is the Internet world really a sinful devil?
No, it makes us hurried, more convenient, more environmentally friendly (e-official documents, e-books...), more creative (learning), and even create more work opportunities (ACG industry; academic research topics). Everything looks so beautiful, not only teenagers, but also adults’ world benefits! What are the best things for those people to bark?
Yes, from the perspective of economic utility, the application and implications of digital technology are almost uncriticized and cannot be hindered; but as highlighted by the elbow metal scientists of the animation steel, this world is operated according to the method of equal price exchange. We gain something from the Internet world, but we will eventually lose something from immersing it. So, what exactly will we get and lose because of this? Is it gains but losses? Or is it a high CP transaction? I'm afraid I have to calm down and think carefully.
This course will follow the above-mentioned principle of equal-price exchange, place the digital world under the larger conceptual structure of the virtual world, combine social, psychology, philosophy and other perspectives across science, and cooperate with popular animation, online information and field surveys to explore the pros and cons of the online world, so as to achieve a deeper understanding of the digital world's impact on the actual life.
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評分項目 Grading Method | 配分比例 Grading percentage | 說明 Description |
---|---|---|
課堂報告課堂報告 Class Report |
45 | 報告有兩種,一是閱讀指定教材然後進行課堂報告,由於課堂報告只四至五次左右,所以,未參加課堂報告的同學,須於期末時進行期末報告。 |
分組討論分組討論 Sub-group discussion |
30 | 課堂進行會有討論題目,需要繳交討論結果。 |
期末作業期末作業 Final operation |
25 | 由老師出題,於期末考當週完成繳交。 |