透過課程導讀,使學生對於介面設計的發展進程、重要性與作用偶基本的了解。同時讓學生實際進行一介面的案例設計,從做中學了解介面設計的基本概念與基本原則。Through course reading, students can have a basic understanding of the development process, importance and role of interface design. At the same time, students can actually conduct an interface case design and learn to understand the basic concepts and basic principles of interface design through work.
使用者經驗與人機介面為目前熱門的設計相關領域,亦是未來設計發展的重要目標之一。有鑑於產業或是相關領域的對於介面設計人才的需求,因此教學的目標在於促使學生了解介面的意義與其重要性。開啟學生對於人機介面的喜好與認識,以告成璇獨與簡易的設計案例演練,加強學生對於介面設計的熟悉度與了解。最終目標在於使學生能對人機介面設計與評估有明確的認識與了解。本課程著重於相關書籍之選讀,發表與報告,其中穿插一設計專案進行演練模擬,以使學生更了解使用者介面設計的重要概念。
User experience and human interface are currently a popular design-related field, and are also one of the important goals of future design development. There is a need for interface design talents in industry or related fields, so the goal of teaching is to encourage students to understand the meaning and importance of interfaces. Start students' preferences and understanding of human-machine interfaces to achieve a unique and simple design case practice, and enhance students' familiarity and understanding of interface design. The ultimate goal is to enable students to have a clear understanding and understanding of human-machine interface design and evaluation. This course focuses on the selection of related books, publishing and reporting, interspersing a design project for a practice simulation to enable students to better understand the important concepts of user interface design.
1.方裕民, 2003, 人與物的對話 互動介面設計理論與實務, 田園城市文化事業有限公司, 台北市
2.曾志軒譯, 2005, 人機介面設計-有效的人機互動策略, 台灣培生教育出版股份有限公司, 台北市
3.陳建豪譯, 1998, 人機介面與互動入門:電腦之人因工程, 和碩科技文化, 台北市
1. Fang Yumin, 2003, Dialogue between people and things Interactive interface design theory and practice, Garden City Cultural Affairs Co., Ltd., Taipei City
2. Zeng Zhixuan, 2005, Human-machine Interface Design-Effective Human-machine Interaction Strategy, Taiwan Peason Education Publishing Co., Ltd., Taipei City
3. Chen Jianhaolu, 1998, Human Interface and Interaction Entry: Human Resource Engineering of Computers, Hesheng Technology Culture, Taipei City
評分項目 Grading Method | 配分比例 Grading percentage | 說明 Description |
---|---|---|
小組討論小組討論 Group discussion |
30 | |
個案教學研討個案教學研討 Study on a case teaching |
20 | |
實作示範或演示(學生實作實作示範或演示(學生實作 Demonstration or demonstration (students' implementation |
35 | |
期末報告/策展/發表(成果發表)期末報告/策展/發表(成果發表) Final report/curation/publish (results) |
15 |