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工業設計學系
course information of 106 - 1 | 2853 Interesting (fun, pleasure) Design(趣味設計)

Taught In English2853 - 趣味設計 Interesting (fun, pleasure) Design


教育目標 Course Target

本課程主要為進行一主題設計專案,設計主題以人的重要情感中的趣味化、幽默與娛樂為核心。透過專案的演練幫助學生瞭解設計的過程、轉化人的情感特質為設計元素、搭配對應的表現方式逕行設計探討與表現。此外,藉由使學生扮演設計過程中不同的角色(同時作為廠商與設計師),以此學生能以換位思考的方式進行設計評估,了解設計的規範,並嘗試訂出更明確的設計規格與限制。設計過程中以小組方式進行設計,藉此促進學生能更熟練與應用自己的專長以面對未來在設計上的問題。而課程初期介紹各種案例的表現手法、觀點以及特色提供學生發想的基礎。課程中期為學生設計提案演練,以實際進行設計案例為訓練,培養學生的設計能力。課程後期將視學生進度而定舉行成果發表。This course mainly focuses on a theme design project, with the design theme centered on the fun, humor and entertainment in the important emotions of people. Through the program's practice, students can understand the design process, transform people's emotional characteristics into design elements, and match the corresponding expression methods to conduct design discussions and expressions. In addition, by allowing students to play different roles in the design process (both as manufacturers and designers), students can conduct design evaluations in a way that they think in a position-based way, understand the design specifications and try to design more clearly. Designing in small groups during the design process can help students to become more familiar with their expertise to face future design problems. The initial course introduces the expression techniques, views and characteristics of various cases to provide students with a foundation for their ideas. In the middle of the course, we will practice students' design proposals, and train them with actual design cases to cultivate students' design abilities. The results will be published later in the course depending on the student progress.


課程概述 Course Description

透過本課程訓練,使學生具備以下能力。 1.透過課程演練,建立屬於自己的設計流程與方法 2.透過換位思考,能以不同角度看待問題 3.透過完成專案,加深設計解決能力 4.透專題主旨設計解析人的情感(愉悅、快樂)並轉化為設計成品之能力
Through this course training, students can have the following abilities. 1. Through course practice, establish your own design process and methods 2. Through positional thinking, you can view problems from different angles 3. Deepen design and solution capabilities by completing the project 4. Through the theme design, analyze people's emotions (pleasure, happiness) and transform them into the ability to design the finished product


參考書目 Reference Books

林銘煌, 方裕民,鄭仕弘 (2008), 幽默設計的類別與表現技巧。設計學報,第13卷(3),61-80。
Donald A. Norman(著),王鴻祥、翁鵲嵐,鄭玉屏,張志傑(譯)(2011)。情感@設計-為什麼有些設計讓你一眼就愛上。台北市,遠流出版事業股份有限公司。

Lin Yanhuang, Fang Yumin, Zheng Shihong (2008), Category and expression skills of humor design. Design Journal, Vol. 13 (3), 61-80.
Donald A. Norman (written), Wang Dongxiang, Weng Yuping, Zheng Yuping, Zhang Zhijie (reprinted) (2011). Emotion @Design - Why do some designs make you fall in love with it at a glance. Taipei City, Far Publishing Industry Co., Ltd.


評分方式 Grading

評分項目 Grading Method 配分比例 Grading percentage 說明 Description
平時成績(出席率)平時成績(出席率)
Regular results (attendance rate)
10
平時作業與各項討論平時作業與各項討論
Regular work and discussions
50 25%作為廠商給予建議 25作為設計師參與活動
提案發表與期末展演發表提案發表與期末展演發表
Proposal and final performance
30 廠商提案 設計師提案 期末發表
最終成本與報告繳交最終成本與報告繳交
Final cost and report payment
10

授課大綱 Course Plan

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Course Information

Description

學分 Credit:2-0
上課時間 Course Time:Tuesday/3,4[工設館]
授課教師 Teacher:陳勇廷
修課班級 Class:工設系2
選課備註 Memo:外系欲選修者 (限5名),請至工設系登記。
This Course is taught In English 授課大綱 Course Plan: Open

選課狀態 Attendance

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目前選課人數為 18 人。

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