本課程為資工系數創組必修學習課程,希望藉由此課程讓學生了解不同領域對於數位創新的思維,透過導論與實作更清楚了解其當中的意涵。
本課程會邀請國內外知名的專家學者前來分享以及進行短期的工作營的學習,而操作或放置的場域可以配合校內舉辦的活動予以呈現。
希望藉由數位創新引起更多人對於互動設計的共鳴,進而產生更多的學習興趣。This course is a compulsory learning course for the data creation department. I hope that through this course, students can understand the ideas of digital innovation in different fields, and understand the meaning of it more clearly through discussion and implementation.
This course invites well-known experts from home and abroad to share and conduct short-term work management learning, and the areas where operations or placement can be presented in accordance with activities held in the campus.
We hope that through digital innovation, we will arouse more people's co-empty in interactive design, and thus generate more learning interest.
Andy Pratt、Jason Nunes 人本X互動設計:有溫度的思考,讓設計滿足使用需求
張亮 , PCuSER電腦人文化 細節決定互動設計的成敗
陳建雄 互動設計(二版)
蔡其蓁,陳光雄 遊戲主題與變奏:邁向幼兒體感互動遊戲創發之路
林碧珍,蔡寶桂數學魔術與遊戲設計
吳國斌、李斌、閻驥洲 Kinect人機互動體感探索終極體驗:同場加映 微軟菁英大挑戰得獎專題剖析
Andy Pratt, Jason Nunes Human-oriented X interactive design: warm thinking to make the design meet the needs of use
Zhang Liang, PCuSER Computer Culture Decision on the Decision of Interactive Design
Chen Jianxiong Interactive Design (Second Edition)
Cai Qizhen, Chen Guangxiong Game Theme and Changes: The Road to Creation of Meyer-to-Children's Interactive Game
Lin Bizhen, Cai Baogui Mathematical Magic and Game Design
Wu Guobin, Li Bin, and Guan Baizhou Kinect's ultimate experience in exploring the interactive sense of human-machine: screening on the scene Analysis of the topic of winning the award of the micro-elite challenge
評分項目 Grading Method | 配分比例 Grading percentage | 說明 Description |
---|---|---|
平時作業平時作業 Normal operation |
20 | 隨堂出題 |
出席率出席率 Attendance rate |
15 | 課程出席 |
專題演講回饋專題演講回饋 Special lecture review |
20 | 專題演講心得 |
專題作業專題作業 Special Actions |
25 | 期末專題作業 |
學生反饋互動性學生反饋互動性 Student reaction and interaction |
20 | 與專家學者討論互動性 |