(一) 設計流行的意義之探討 (二) 影響台灣設計流行的時代背景與趨勢 (三) 數位科技與網路的成長趨勢 (四) 歷史軌跡看台灣設計流行 (五) Bill Gates與 Google Boys世界的探討 (六) 台灣設計未來的探討 (七) 3C產品—電視、電腦、手機,設計演變(發展)的研究。(I) Exploration of the meaning of popular design (II) Influence of the contemporary background and trends of design popularity in Taiwan (III) The growth trends of digital technology and the Internet (IV) Historical legends of Taiwan’s design popularity (V) Exploration of the world of Bill Gates and Google Boys (VI) Exploration of the future of design in Taiwan (VII) Research on 3C products—TV, computer, mobile phones, design evolution (development).
1.產業設計環境隨者時代的演進而變遷。其 (1)主導因素 (2)社會價值與生活型態 (3)消費者與採購者之行為模式 (4)設計產業與市場需求因素之分析,可從 (5)環境與設計創新 (6)資訊科技與文化 (7)年長者與年輕者之需求 (8)全球化與流行設計趨勢及管理等各方面探討。
2.世界各地,包括東西方與海岸兩峽等之衝突、競爭、結盟、互動等亦為影響未來流行設計趨勢與經營管理之因素。
從現狀,研析未來流行設計趨勢與經營管理,可培植與充實當代設計師與經營管理者,面對新世紀挑戰的設計企劃、執行與領導能力。
1. The evolution of the industry design environment has changed. It (1) Leading factors (2) Social value and lifestyle (3) Behavioral patterns of consumers and buyers (4) Analysis of the factors of design and market demand can be explored from (5) Environmental and design innovation (6) Information technology and culture (7) The needs of seniors and young people (8) Globalization and popular design trends and management.
2. Conflicts, competitions, alliances, interactions, etc. around the world, including the East and West and the Coast, are also factors that affect future popular design trends and management.
From the present, analyzing future popular design trends and operation management can cultivate and enrich contemporary designers and operation managers, and design planning, execution and leadership capabilities facing challenges in the New Century.
台灣設計流行趨勢的研究,鄭源錦 作 2000
Research on popular trends in Taiwan, Zheng Yuanfeng 2000
評分項目 Grading Method | 配分比例 Grading percentage | 說明 Description |
---|---|---|
出勤、研習態度與討論表現出勤、研習態度與討論表現 Attendance, study attitude and discussion performance |
20 | |
期中成績期中成績 Midterm achievements |
40 | |
期末成績期末成績 Final results |
40 |