因應《經濟學人》預期到來的第三波工業革命「個人化數位製造」趨勢: 虛擬與實體、軟體與硬體、設計和生產的逐漸整合,當代設計思考與流程已經不同於傳統的手工藝方法,而是在數位環境中經過虛擬與運算的立體化操作,直接將數位資訊用3D成型機具列印,或從3D模型中生產2D圖面和構築資訊來進行切割組構,因此過去各種被視為製作複雜而困難的幾何形態,今日相對容易被想像設計,及進行快速的原型測試,設計者藉由不同的數位軟體與製造輸出設備,大大提昇了形式的掌控力與生產效率,今日一組簡易的桌上輸出設備與電腦,就如同一座個人化的小型工廠,支援著各種創意與工藝的實踐。
另一方面,數位設計環境使得設計問題與內容透過網路、社群連結可以被分享,輕易可以接觸到其他有經驗的設計者、甚至使用者而得到回饋改進的機會。這樣「自學」、「自造」的設計學習的模式,將成為未來自我創新人才重要的基本能力。
據此,本校創藝學院配合院內設計學系以及創藝媒體中心所設立的「微自造工坊」,規劃院內跨科際的核心實作課程,導入輕巧的桌上數位生產設備,如輕型CNC銑床、雷射切割機、3D列印機與3D掃瞄機等,並同時運作自造者知識社群網路平台,培養修課同學面對當代各種生活中的設計問題時,能實虛並行、手腦並用地靈活發展測試從概念到構築的不同原型,甚至開發出獨特的新工具與方法,藉著社群知識平台「自學」、「自造」,最終面對真實問題時,可以快速提出最適切解決方案的「自創」能力。The trend of the third wave of industrial revolution "personal digital manufacturing" that the Economics expects to arrive: The gradual integration of virtual and physical, software and hardware, design and production is different from traditional manual methods. Instead, through the three-dimensional operation of virtual and computing in a digital environment, the digital information is directly printed with a 3D molding tool, or the 2D surface and structure information are produced from a 3D model for cutting structures, so various types have been viewed in the past. To create complex and difficult situations, today it is relatively easy to be imagined and designed and carried out fast prototype testing. Designers have greatly improved form control and production efficiency through different digital software and manufacturing output equipment. Today, a set of simple table output equipment and computers are like a personalized small factory that supports various creative and technological achievements.
On the other hand, the digital design environment allows design issues and content to be shared through the Internet and community links, and can easily access other experienced designers and even users to get a chance to improve. This "self-learning" and "self-created" design learning model will become an important basic ability for future self-innovation talents.
In this way, the school’s Creative Academy cooperates with the “Micro-Manufacturing Workshop” established by the in-house design department and the Creative Media Center to plan the core inter-disciplinary practice courses within the in-house, and introduces a light on-desk digital production equipment, such as light CNC beds, laser cutting machines, 3D printers and 3D swipe machines, and simultaneously operates the self-creator knowledge community network platform to train When students in the courses face design problems in various contemporary lives, they can implement, use brains and use land to develop different prototypes from concept to structure, and even develop unique new tools and methods. Through the community knowledge platform "self-learning" and "self-creating", they can finally come up with the "self-creating" ability to quickly propose the most appropriate solution when they finally face real problems.
1. Ann Marie Shillito, “Digital Crafts: Industrial Technologies for Applied Artists and Designer Makers”, 2013, A&C Black Publisher.
2. Melba Kurman & Hod Lipson, “Fabricated – The New World of 3D Printing”, 2013, Wiely Publisher.
3. Mark Frauenfelder (Ed), “Make: Ultimate Guide to 3D Printing 2014”, 2013, Maker Media.
1. Ann Marie Shillito, “Digital Crafts: Industrial Technologies for Applied Artists and Designer Makers”, 2013, A&C Black Publisher.
2. Melba Kurman & Hod Lipson, “Fabricated – The New World of 3D Printing”, 2013, Wiely Publisher.
3. Mark Frauenfelder (Ed), “Make: Ultimate Guide to 3D Printing 2014”, 2013, Maker Media.
評分項目 Grading Method | 配分比例 Grading percentage | 說明 Description |
---|---|---|
平時投入時間平時投入時間 Time invested in daily life |
20 | |
設計過程品質設計過程品質 Design process quality |
20 | |
最終產品最終產品 Final product |
60 |