1. 認識動漫畫劇本創作的概念
2. 了解動畫創作之發展
3. 能分析各種動畫的表現形式及風格
4. 掌握動漫畫劇本創作之要領
5. 了解電腦軟體在動畫創作之運用
6. 建立動漫畫前製的基本訓練之能力並能運用到不同的場域中1. Understand the concept of animation script creation
2. Understand the development of animation creation
3. Able to analyze the expression forms and styles of various animations
4. Master the essentials of animation script creation
5. Understand the use of computer software in animation creation
6. Establish basic training abilities in animation pre-production and apply them to different fields
課程著重於漫畫的表現形式與反映社會現象,透過創作形式演練和講述提升漫畫的奧妙與趣味,進而建立對漫畫文化的認知與觀念。
The course focuses on the expression forms of comics and the reflection of social phenomena. It enhances the mystery and interest of comics through creative practice and narration, and then builds awareness and concepts of comic culture.
Richard Williams,劉怡君譯(2011)動畫基礎技法。龍溪圖書 ISBN:978-98-7002-54-7
Paul Wells, 張恩光譯(2007)。動畫達人二部曲-劇本寫作 。旭營文化出版。ISBN:978-986-83510-2-8
Paul Wells, 張恩光譯(2007)。動畫達人首部曲-動畫基礎 。旭營文化出版。ISBN:978-986-83510-1-1
Richard Williams, translated by Liu Yijun (2011) Basic Animation Techniques. Longxi Books ISBN:978-98-7002-54-7
Paul Wells, translated by Zhang Enguang (2007). Animation Master Part Two - Script Writing. Published by Xuying Culture. ISBN:978-986-83510-2-8
Paul Wells, translated by Zhang Enguang (2007). Animation Master Part 1 - Basics of Animation. Published by Xuying Culture. ISBN:978-986-83510-1-1
評分項目 Grading Method | 配分比例 Grading percentage | 說明 Description |
---|---|---|
出席與參與出席與參與 Attendance and participation |
10 | 出席率與討論參與情況 |
平時作業平時作業 Daily homework |
30 | 課堂練習 |
期中作業期中作業 midterm assignment |
30 | 定格動畫(含相關流程之設計資料, |