透過體力激盪術開發出符合使用者體驗的全新互動產品或介面。Develop new interactive products or interfaces that fit the user experience through physical stimulation.
針對產品設計學生,應用體力激盪術(Bodystorming),在產品開發實務中,透過設計師對使用者行為的一系列模擬與研究,以針對實體的產品設計與虛擬的互動式介面,進行創意發想。透過解析問題、習慣、行為互動、解決方案等各種可能性的發散,而後收斂嘗試找出最合適的解決方式,進而賦予產品創新元素。實務面,回歸到使用者之真實需求,從使用者經驗和市場趨勢中探討,學習成功開發出嶄新產品的專業設計能力。
For product design students, the application of bodystorming (Bodystorming) is used in product development practice. Through a series of simulations and studies of user behavior by designers, creative ideas are developed for physical product design and virtual interactive interfaces. . By analyzing the divergence of various possibilities such as problems, habits, behavioral interactions, and solutions, and then converging, trying to find the most appropriate solution, and then adding innovative elements to the product. On the practical side, we return to the real needs of users, discuss from user experience and market trends, and learn the professional design capabilities to successfully develop new products.
自編講義
Self-compiled handouts
評分項目 Grading Method | 配分比例 Grading percentage | 說明 Description |
---|---|---|
設計創意與可行性設計創意與可行性 Design creativity and feasibility |
50 | 獨創性與可行性 |
產品設計完成度產品設計完成度 Product design completion |
40 | 成品細節與精緻度 |
學習熱忱與態度學習熱忱與態度 Enthusiasm and attitude towards learning |
10 | 課堂表現與互動,出缺勤狀況 |